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Author Topic: The Longest Way Final  (Read 26876 times)
Malikith
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« Reply #25 on: March 02, 2007, 07:48:53 PM »

thx for the shoutout man Smiley i didn't really do anything but say HELL YEAHH!!!111

Sure you did, you helped me test it quite a bit hehe.
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baronofhell
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« Reply #26 on: March 03, 2007, 12:36:08 AM »

Plays very nice!

time to host it on a server Cheesy
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gavinyog
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« Reply #27 on: March 03, 2007, 08:38:45 AM »

The Longest Way Final:

Alright its done. Or at least, I'm done. Hehe. So here it is, no need to post a bazillion screenshots, you guys have seen it already, and if you haven't, just go play it, hehe. Now for the details, I have two versions here, the 0.6.0 version, and the 0.7.0 version, only difference between the two, is one has volumetric lights, and the other doesn't. Also, included in the zip file for both versions, is the .map source so you can look at it in radiant if you want, or modify it and make it better. Don't matter to me, just hope to see this in the 0.7.0 release of Open Arena no matter what happens through the process of other people fiddling with it and telling me how crappy of a mapper I am Wink hahaha.

0.6.0 Version: (Get this one if you aren't sure which one to get.):

http://home.comcast.net/~malikith/oadm17ish060.zip

0.7.0 Version: (This is the development version, it will not work correctly with 0.6.0, do not get this one if you are not running 0.6.0 or don't plan on running the svn):

http://home.comcast.net/~malikith/oadm17ishsvn.zip[

Also heres a screenshot showing the new stuff, sorry no anti aliasing on in this shot, woops!:

http://home.comcast.net/~malikith/lightsdm17.jpg

Lastly I would like to say thank you all to who helped me with this map. Especially dmn_clown, tw3k, and baronofhell. This wouldn't had turned out the same without you guys. Thank you very much. So I guess thats it, enjoy, by the way, I will have this map if not already running on my instagib server at 209.144.27.130:27961 .
i downloadded the 0.7.0 thingy but i do not know how to start the game
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fromhell
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« Reply #28 on: March 09, 2007, 02:02:47 PM »

Your links are all broken!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Blaenk
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« Reply #29 on: March 09, 2007, 05:34:21 PM »

There are reasons for that, I think he wants to talk to you first.
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dmn_clown
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« Reply #30 on: March 09, 2007, 05:46:39 PM »

Was there an issue with the map, or did he just not have the bandwidth to spare?
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Blaenk
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« Reply #31 on: March 09, 2007, 07:27:14 PM »

Honestly I have no idea, I just heard he wanted to talk to leileilol.
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gavinyog
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« Reply #32 on: March 09, 2007, 08:48:13 PM »

Your links are all broken!
u said whose links are broken?
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tw3k
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« Reply #33 on: March 10, 2007, 03:58:19 PM »

I have a version 6 copy. It is 1.4 megs tho so i can't attach it.
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fromhell
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« Reply #34 on: March 10, 2007, 04:21:19 PM »

i'd prefer oadm17ishsvn.zip
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
dmn_clown
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« Reply #35 on: March 10, 2007, 05:06:36 PM »

I have the map, bsp, and aas.  I'll upload it when I know there is no legal reason not to.  There wasn't a copy of the GPL in the zip file so it isn't clear other than his statements on the board.
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Neon_Knight
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« Reply #36 on: March 10, 2011, 12:12:52 PM »

New link for this one:

http://www.onykage.com/files/armageddonman/rftvh/oadm17ish.pk3
« Last Edit: January 05, 2014, 11:03:23 PM by Neon_Knight » Logged


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