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Author Topic: Inspiration thread  (Read 604 times)
fromhell
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« on: September 10, 2017, 07:22:28 pm »

Dunno why i'm making this thread (*cough*too much gothic*cough*) but a sense of direction is always nice.


not much links atm, will fill in with more

Brushwork/Theme inspiration:
https://twitter.com/dot_bsp/status/881905121822736384
https://lvlworld.com/media/id:1946
https://lvlworld.com/review/id:801
https://lvlworld.com/review/id:613
https://twitter.com/dot_bsp/status/894226309030850560
https://twitter.com/dot_bsp/status/818487245648920576
https://twitter.com/dot_bsp/status/793482483278819328 (floater)

OA3 techart aesthetic inspiration:
https://www.mobygames.com/game/phantasy-star-online/promo
https://cdn.discordapp.com/attachments/252918620173238272/300092077281116162/organic.jpg
https://cdn.discordapp.com/attachments/252918620173238272/354946804913143808/ef6.jpg
« Last Edit: September 10, 2017, 07:39:27 pm by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #1 on: September 10, 2017, 11:07:04 pm »

Well, we need the appropriate texture sets for those themes to be used. :/

What about the oa_dm5 "Mayincatec" theme?
« Last Edit: September 11, 2017, 02:25:27 pm by Neon_Knight » Logged


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fromhell
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« Reply #2 on: September 11, 2017, 03:52:41 pm »

Might be okay to make Nali temple-ish maps with. Remember to use it at a smaller scale *cough* 0.5 is not a good scale for Anyone's textures *cough*

but i did once do a single player campaign file full of inspiring / themey third party maps that have good flow, aesthetic and performance (in a process of trying every map, noting, eliminating, etc).  It cannot be used with the oa3 ui's current form yet (OA3 doesn't even have working Sergei / Kyonshi team models) but can be seen as inspiration


As for most texture production I do, it's while painting on a cube in Blender.  There is a way to import a compiled bsp into blender with noesis but i'd have to flip all the uvs and correct all the texture paths by hand

« Last Edit: September 11, 2017, 06:30:28 pm by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3657


Trickster God.


« Reply #3 on: September 12, 2017, 08:18:51 am »

Wow! So many Threewave maps in there! It's no wonder, though. Those packs are a "must-have". The list could have included Sock's "Pyramid of the Magician" and "Mystic Gemini" maps if we're talking about maps for inspiration (not considering framerate/botplay issues).

My favourite version of Wicked is DM-CBP2-Kadath from UT2004. :3 And my favourite version of Blood Run is DM-UCMP-BloodRun, also from UT2004. At least visually speaking.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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