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Author Topic: Team order icons  (Read 89 times)
Neon_Knight
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« on: December 04, 2018, 11:40:24 am »

One of the coolest features of Team Arena/Missionpack is the in-game team roles. Although this is mostly a bot-based feature ("Attack the base!", "Get their flag!"), I can see it being used online too.

These are the recognized roles:



What could the possible icons for OA be?

  • Attack: A sword?
  • Camp: A tent?
  • Defend: A shield?
  • Escort: Huh
  • Follow: Huh
  • Patrol: Something related to cops?
  • Retrieve: Huh
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Gig
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« Reply #1 on: December 04, 2018, 12:06:49 pm »

I was wondering... are those features already included in baseoa (github), or are in Missionpack only?
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Neon_Knight
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« Reply #2 on: December 04, 2018, 01:07:53 pm »

If any feature appeared in Team Arena, it's present in UI3.
The commands for nextTeamMember/prevTeamMember/nextOrder are there. I've added them to the Controls menu, in fact.

As for the HUD, which is where they should appear, that's another story. But you can be sure the feature is there.
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Gig
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« Reply #3 on: December 05, 2018, 05:30:13 am »

If any feature appeared in Team Arena, it's present in UI3.
I mean... is it also present in baseoa gamecode (not UI)? So, are those commands recognized or pressing those keys in-game would generate no effect or "unknown command" errors?

I know that TA weapons, runes, holdables and gametypes have been backported to the base game... But I don't know about secondary features such as character animations for "go left/right" (IIRC they were a TA feature and one of the reasons TA did not show baseq3 characters, but again, I played TA very little, so I'm not sure)...
That's why I was asking.
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Neon_Knight
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Cakes 49
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Trickster God.


« Reply #4 on: December 05, 2018, 07:09:32 am »

Gig, I'm not going to repeat things.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Gig
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« Reply #5 on: December 05, 2018, 07:41:49 am »

If any feature appeared in Team Arena, it's present in UI3.
The commands for nextTeamMember/prevTeamMember/nextOrder are there.
So that "there" meant "in the gamecode"... It looked like that "there" referred to "UI3" from the line above it...  Embarrassed
« Last Edit: December 05, 2018, 08:05:06 am by Gig » Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
Gig
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Cakes 47
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« Reply #6 on: December 07, 2018, 10:30:19 am »

Back to the topic:
Maybe for "escort" and "follow", simply two dots each, in one case placed horizontally and in the other vertically? As to mean in one case you are going side-by-side with somebody and in the other you follow him... (although I don't know what the game means with "escort" exactly).

Maybe for retrive, a sort of "turn back arrow"?  Uhm... maybe it may risk to be seen as "come back to defend the base"?
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
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