I make there a manual clip box, I have no idea how make a weapons clip for this, work only for player.
I use this shader
textures/lm3/cliplm
{
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm playerclip
surfaceparm noimpact
q3map_clipmodel
{
map textures/lm3/cliplm.jpg
}
}
I don't now how that q3map_clipmodel stuff works.... (and I'm in hurry, I can't go to search about that now).
Where is that shader on, exactly? I don't understand why it has got "playerclip", "nodraw" and "nonsolid" at the same time. If the shader has to be a solid surface, such parameters may not be required...
Maybe is the jumppad a mapmodel like an .md3 or is it just a series of brushses? If it's an md3, by itself its incorporeal... but you can encase it inside a "common/weapclip" box, to make it act like something "solid" (blocking players and shots, I mean).
See also
(
DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Mapping_manual/Mapmodels#Placing_models_into_maps
(
DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Mapping_manual/Bot_play#Clip_brushes:_bot_clip.2C_player_clip_and_weapon_clip