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Author Topic: 0.6.0 release imminent  (Read 23268 times)
fromhell
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« on: November 25, 2006, 06:15:59 PM »

I might release 0.6.0 tomorrow as soon as I get pixie's second voice takes.

I'll have the Windows release be a InnoSetup-powered installer and the Linux release as a tarball with binaries and source tarball in it. Since I don't have Linux installed right now i'll use a live cd to package it up and make sure to chmod u+x on everything.

As for Mac OS X I don't have a mac, so mac users may need to snag the linux tarball then attempt to compile or so.

Note that OGG vorbis support is enabled in the binaries as well. There's no ogg music yet, but support for that is very functional =)

« Last Edit: November 25, 2006, 06:39:57 PM by leileilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

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Smithamax
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« Reply #1 on: November 26, 2006, 04:14:10 AM »

sweet cant wait

also could u do a new build of the stand alone dedicated server Smiley
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kirk
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« Reply #2 on: November 28, 2006, 03:35:51 PM »

Any chance the linux binary would be built with SDL instead of openAL? SDL can be foun d on just about any linux distro.

thanks
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tuppe666
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« Reply #3 on: November 30, 2006, 12:17:54 PM »

I'm absolutely busting for this release. I've been checking regularly. I don't know how you handle requests but it would be nice if you could package a source release.
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fromhell
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« Reply #4 on: November 30, 2006, 02:43:16 PM »

I wish I could release a final 0.6.0 right now, so for now here's a linux only release of 0.6.0 rc4



Don't spread news of this around please.
« Last Edit: November 30, 2006, 02:45:53 PM by leileilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
tuppe666
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« Reply #5 on: November 30, 2006, 04:32:14 PM »

Thank you I am just downloading it now.
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tuppe666
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« Reply #6 on: November 30, 2006, 05:33:43 PM »

Everyone involved should be incredibly proud of this
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kirk
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« Reply #7 on: November 30, 2006, 07:13:43 PM »

Wow! Very nice. Looks like 1.0 to me.

When I use the binary included compiled with openal the sound is distorted. Probably need to recompile openal. (I used a .deb) I tried a binary I compiled about 8 months ago from ioquake3's svn using SDL for sound and it seems to well. I see there's a .dff file in with the source. Anything crittical in there? Have these changes already been applied to the ioquake3 source tar ball? I guess the real question is, should I:

1) Recompile openAL and use the included binary.

2) Recompile the included source tar ball (and patch source with .dff file?) with openAL disabled.

3)  Just keep using my old binary.

4) Stop being a pain in the ass and asking so many questions.


Thanks,


EDIT: Tried option #1,  compiled  openAL 0.0.alien same result. Probably somthing with my rig. I'm using Puppy linux 2.12.
« Last Edit: November 30, 2006, 07:26:01 PM by kirk » Logged
fromhell
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« Reply #8 on: November 30, 2006, 07:23:21 PM »

The changes in the .diff are already applied in the tarball, that .diff's just there for anyone who wants to take the latest ioq3 source to "OA-ify" it easier.

I didn't mess with the sound on linux (especially since I don't even have it installed right now), try typing "/s_useOpenAL 0" in the console (without quotes) and then restart the game completely if that helps.

You CAN use your old binary fine, but then it'll conflict with existing settings for Quake3 (and not OA's own settings), that is if you ever play Q3A using ioq3.
« Last Edit: November 30, 2006, 07:26:15 PM by leileilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
tuppe666
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« Reply #9 on: December 01, 2006, 10:42:58 AM »

I don't know if its really time to mention bugs but when I try to connect to a multiplayer server. I get invalid game folder error!?
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fromhell
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« Reply #10 on: December 01, 2006, 11:38:33 AM »

That's because the servers run 0.5.1 which have its base folder called baseq3 rather than baseoa which 0.6.0 and up will use.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
tuppe666
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« Reply #11 on: December 01, 2006, 12:02:13 PM »

Thanks for your swift reply.

To be fair I've been playing this for solid, between cups of teas. Its surprisingly polished. I think I have read everything there is to read.

I'm interested about the content. There does seem to be an awful lot of models and maps around. I just wondered what sort of stance you are taking in adding these.

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tuppe666
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« Reply #12 on: December 01, 2006, 12:45:59 PM »

OMG 0.6 is head and toes better than 0.5, I'm quite shocked
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white haired boy
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« Reply #13 on: December 02, 2006, 08:49:44 AM »

it's got bots! and they're really good.

i don't have an internet connection at home so bots are very important. i tried playing nexuiz, but the bots were so bad i gave up on it. they would run around like headless chickens and the easy bot settings were still way to hard for a new gamer.

i've played this latest openarena with the bots at various levels of difficulty and i'm really impressed, they move in a realistic way and the easy bots are genuinely easy to play against. this is a game i would feel confortable recommending to someone who hasn't played a first person shooter before.

i played around with tremulous a while back and that introduced me to the ioquake3 engine. it struck me as a really cool project and i started looking around first person shooter that....
-was gpl
-was stand alone
-was based on ioquake3
-had good bots
nexuiz got 2 out of 4, but now, with openarena, i've finally got what i was hoping for.

massive thanks to everyone who's helped make this happen.

white haired boy
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fromhell
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« Reply #14 on: December 02, 2006, 03:49:59 PM »

Alright, I finally got the better voice takes from pixie, i'm packaging 0.6.0 right now Smiley
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
nehemia
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« Reply #15 on: December 02, 2006, 04:29:52 PM »

can't wait for much longer Cheesy
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Smithamax
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« Reply #16 on: December 02, 2006, 05:34:50 PM »

cant wait to play it
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PigSkin
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« Reply #17 on: December 04, 2006, 09:54:44 PM »

Hi    I just downloaded this game and what a blast   , most fun i,ve  had in a long time.  Speed is wicked fast  and I cant wait to try it online .


Thanks very much.       

I was wondering if you have seen this   

http://xfer14.fileplanet.com/%5E1722883326/ftp2/planetquake/fms/files/quake4/91/zerOnet_Quake4.zip

It is supposed to work with the netcode on all ID games  to reduce net  transfer by 50-%90 . Might be worth a look
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fromhell
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« Reply #18 on: December 04, 2006, 10:11:43 PM »

It's probably not compliant with the GPL so we really can't use it.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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