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Author Topic: 0.7.0 released!  (Read 129396 times)
MrMoose
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« Reply #25 on: July 09, 2007, 08:48:09 AM »

Just wanted to let you know, we've mirrored this over at 3D Downloads, too.  Here's some links:

OpenArena 0.7.0 for MacOS X  http://www.3ddownloads.com/Action/OpenArena/Full%20Game/OpenArena0.7.0j2.dmg

OpenArena v0.7.0 http://www.3ddownloads.com/Action/OpenArena/Full%20Game/oa070.zip

Front page links would be greatly appreciated.

Brian "MrMoose" Beck
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jackoverfull
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« Reply #26 on: July 09, 2007, 09:10:27 AM »

thanks. i'll update the oa page on my site to add it.
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UrKraFt
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« Reply #27 on: July 09, 2007, 11:46:13 AM »

Great work Wink

I really like it
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fromhell
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« Reply #28 on: July 09, 2007, 02:26:08 PM »

i've mirrored the mac release on moddb instead because i like download counters
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
jackoverfull
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« Reply #29 on: July 09, 2007, 02:33:33 PM »

good.
you probably forgot to add the jazzmobile one on the homepage, since now there is "Mac OS X mirrors: modDB - 3DDownloads -".
Also, the files section does have neither the osx version neither the sources.
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lamego
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« Reply #30 on: July 09, 2007, 03:13:34 PM »

I am missing something to build from the source ?

Code:
In file included from code/cgame/cg_consolecmds.c:27:
code/cgame/../ui/ui_shared.h:30:30: error: ../../ui/menudef.h: No such file or directory
make[1]: *** [build/release-linux-x86_64/baseq3/cgame/cg_consolecmds.o] Error 1
make[1]: Leaving directory `/tmp/openarena'
make: *** [build_release] Error 2
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dmn_clown
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« Reply #31 on: July 09, 2007, 03:16:59 PM »

you need the ./ui directory and its contents (available in the source directory of the svn).
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lamego
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« Reply #32 on: July 09, 2007, 03:20:24 PM »

Shouldn't they be included on the source tarball ?

Thank you anyway.
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jackoverfull
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« Reply #33 on: July 09, 2007, 03:22:11 PM »

i agree. it has caused to me an headache some days ago...
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lamego
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« Reply #34 on: July 09, 2007, 03:33:49 PM »

What is the correct path on the SVN ?

On http://www.openarena.ws/svn/ui/ there are no header files...
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dmn_clown
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« Reply #35 on: July 09, 2007, 03:41:36 PM »

http://www.openarena.ws/svn/source/ui/
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jackoverfull
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« Reply #36 on: July 09, 2007, 03:44:07 PM »

you just added it, eh? O_o
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dmn_clown
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« Reply #37 on: July 09, 2007, 03:54:32 PM »

d'oh!  Actually menudef.h is available in the missionpack/ui folder but that last update makes it a little easier.  I'll add the folder to the source tarball in the svn Smiley
« Last Edit: July 09, 2007, 04:00:15 PM by dmn_clown » Logged

jackoverfull
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« Reply #38 on: July 09, 2007, 03:59:29 PM »

no problem. ;-)
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Mingmeijun
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« Reply #39 on: July 10, 2007, 09:42:29 AM »

I LOVE IT, but

;_;

All the females sounds so manly.
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lamego
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« Reply #40 on: July 10, 2007, 03:22:45 PM »

Install packages available for Ubuntu:
http://www.getdeb.net/app.php?name=openarena
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fromhell
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« Reply #41 on: July 10, 2007, 08:18:19 PM »

All the females sounds so manly.

Well that's because pixie didn't do any new voices for angelyss, ayumi or arachna as she was taking some vacation break (at the most unfortunate time i know) so I had to take the existing major and kyonshi voices and change their pitches a little. I've also made a vow to not go to OFTC anymore so yeah that broke up communications a bit Sad

would still like some new kyonshi voices for extra authenticity *hint hint*
« Last Edit: July 10, 2007, 08:25:13 PM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Hyperactiveman
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« Reply #42 on: July 10, 2007, 09:02:20 PM »

THX!

Nice development! *thumbs up*
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macman64
THIS ONE POST HERE SHOULD DO IT.


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« Reply #43 on: July 10, 2007, 11:47:04 PM »

Just wondering why there is no torrent for it? Is there enough demand to set up a torrent?
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Mingmeijun
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« Reply #44 on: July 11, 2007, 08:26:32 AM »


would still like some new kyonshi voices for extra authenticity *hint hint*
How do you want it to sound like?
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fromhell
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« Reply #45 on: July 11, 2007, 08:44:02 AM »


would still like some new kyonshi voices for extra authenticity *hint hint*
How do you want it to sound like?

I have no idea. Probably ^_^like, but maybe ayumi would need that instead

could use a better taunt phrase too
« Last Edit: July 11, 2007, 08:46:10 AM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Mingmeijun
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« Reply #46 on: July 11, 2007, 08:50:01 AM »

could use a better taunt phrase too
It would be fun to try, but...
Meh, my English sux. It would sound silly to have one who cannot speak English right to do the voice. I'm thinking about the taut phrase.
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fromhell
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« Reply #47 on: July 11, 2007, 08:52:29 AM »

heh i didn't want it in english Smiley
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Mingmeijun
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« Reply #48 on: July 11, 2007, 08:54:31 AM »

What language do you want it to be?
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fromhell
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« Reply #49 on: July 11, 2007, 08:54:50 AM »

mandarin
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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