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Author Topic: CTF map plan - facing castles  (Read 11454 times)
Czestmyr
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« on: July 02, 2008, 03:35:52 PM »

Hi all!

I'm glad to be back after the difficult year at my university. It's holiday now, so I have some spare time that I can dedicate to creating OpenArena content.

I've had an idea for a CTF map for some time now and I think it's time to start planning. The map should be two gorges, each with a castle. Something like Moon Dragon in UT2004. The style would be European romanesque - something like czest1dm, but nicer and using more original textures and models. The layout would be two castles on hills, divided by a mountain or gorge (so that the castles don't see each other - for the sake of graphics performance).

I want this map to be representative. I want to plan a lot before mapping in order to create a top quality map that would be one of the best in OA, gameplay and graphics-wise. I want this project to spawn a handful of new map objects and textures that would be useful in other maps. I hence challenge everyone who would be willing to participate in this project to post suggestions and ideas, so that we can start planning.

Regardz, Czestmyr
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Neon_Knight
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« Reply #1 on: September 16, 2008, 06:17:20 AM »

It seems like I'm not the only one with the Unreal influence. Tongue
I'd like to see how this map could be. ^^
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kick52
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« Reply #2 on: September 16, 2008, 12:19:21 PM »

Do a 'remake' of "Facing Worlds" from UT99.
It. is. fucking. epic.
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Neon_Knight
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« Reply #3 on: September 16, 2008, 06:12:19 PM »

There's one, and works very perfectly with OA. Look at it.

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fromhell
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« Reply #4 on: September 17, 2008, 03:37:48 PM »

facing worlds is not facing castles - see, if you read his actual post you would notice the castles wouldn't see eachother
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #5 on: September 17, 2008, 03:40:35 PM »

If that was for me, I was replying to kick52's post.
« Last Edit: September 23, 2008, 08:25:57 AM by Armageddon_Man » Logged


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kick52
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« Reply #6 on: September 18, 2008, 12:40:24 AM »

WHERE?

Shocked
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Czestmyr
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« Reply #7 on: September 22, 2008, 11:33:14 AM »

Hey, Armageddon_man! I can see that you would be interested in helping me map something like that. Are you working on something at the moment?
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Neon_Knight
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« Reply #8 on: September 22, 2008, 11:55:57 AM »

I'm busy with real-life things and working on an pseudo-adaptation of Q2CTF1 and another map for OA.
Also, my mapping skills aren't so good by now. :/

(I don't pay attention to details sometimes :/)
WHERE?

Shocked
Look at the hidden link in the text of my post. Tongue
« Last Edit: September 22, 2008, 02:56:01 PM by Armageddon_Man » Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
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