fromhell
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« on: July 14, 2008, 03:02:16 AM » |
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it is being roughdrafted more at 11
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #1 on: July 15, 2008, 04:16:46 AM » |
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main base room this is not the flag room!
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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fromhell
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« Reply #2 on: July 28, 2008, 12:51:23 AM » |
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It's in the SVN! !!! OMG !!!! Try it out
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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Sauer2
Half-Nub
Cakes 0
Posts: 53
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« Reply #3 on: July 28, 2008, 03:56:09 AM » |
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This is for OA? The screeny looks a bit old fashioned like from QQPlus. Anyway nice level structure.
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sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
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« Reply #4 on: July 28, 2008, 07:18:27 AM » |
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The elevator near the flags overlap the floor.
The map is too dark around the flags. Sergie can be difficult to spot.
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There are nothing offending in my posts.
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jackmcbarn
Nub
Cakes 3
Posts: 25
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« Reply #5 on: August 11, 2008, 02:04:45 PM » |
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Hmm.... there seems to be a chaingun and chaingun ammo in a room we can't reach. It's directly under the rooms with the windows.
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Peter Silie
Member
Cakes 2008
Posts: 610
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« Reply #6 on: August 13, 2008, 02:46:19 PM » |
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I had played the map and i like its concept. But some hints that could optimize the gameplay: - replace the elevators with jumppads. this will increase the speed - stretch the stairs or replace them with jumppads. it looks very ugly if you run up- or downstairs - remove the water so that the players have a second _and_ fast way into the enemy base - if you do so you should make the bridge bigger (some pixel) and polish the waterpath under the bases - put 2 pads in front of the bases so you can jump up to the balcony - make a direct way from the balcony to the flagroom
Also there seem to be some minor texturebugs, but this is not interesting for me.
I hope that you think about my points, because from the main design the map could be one of the better ones (imho).
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>U.A.C<union aerospace corp.
Nub
Cakes 0
Posts: 6
U.A.C is the future of the planet mars
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« Reply #7 on: February 04, 2009, 12:52:19 PM » |
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Quake s 2 texture isn'it?? i like these textures.....
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Do you want live on mars?? vote U.A.C
UNION AEROSPACE CORP.
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>U.A.C<union aerospace corp.
Nub
Cakes 0
Posts: 6
U.A.C is the future of the planet mars
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« Reply #8 on: February 04, 2009, 12:56:56 PM » |
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Quake s 2 texture isn'it?? i like these textures.....
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Do you want live on mars?? vote U.A.C
UNION AEROSPACE CORP.
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fromhell
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« Reply #9 on: February 05, 2009, 10:28:26 PM » |
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no
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asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
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davidd
Half-Nub
Cakes 6
Posts: 99
[Z] server maintainer
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« Reply #10 on: April 20, 2010, 02:03:05 PM » |
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Sorry for bumping this old topic, but it seems the right place to talk about this small bug i found in botmovements on oa_bases7 It has double domination points set, but the bots seem to get stuck on the elevators. Maybe this is the wrong place because double domination bot tactics seem a bit buggy at times in oasago2 as well, so this bug might not have to do with the map itself.
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Openarena, the freedom to contribute and extend.
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