cuzzie269
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« on: August 31, 2008, 06:05:04 AM » |
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Hello i enjoy playing single player skirmish with bots .. i was wondering if it were possible to have more bots ? and if so how do you add more .
Thank you .
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yasha
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Did thunder hit my head?
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« Reply #1 on: August 31, 2008, 06:26:13 AM » |
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There are more and more bots. In 0.8.0. Sorceress was added (but she has some bugs in AI). They are adding bots, but it's hard work. All bots have they special abilities, not only textures. Like Kyonshi dies and kills all the time. Mayor rails like crazy. etc.
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cuzzie269
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« Reply #2 on: August 31, 2008, 06:41:09 AM » |
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sorry i meant if you could have a lot more bots in the one game atm you can have 6 on each team in team deathmatch . I would love to have 10+ each team
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personman
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« Reply #3 on: August 31, 2008, 08:39:12 AM » |
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I think you need to set sv_maxclients to allow more clients.
You can do this in a shortcut or from the command line by adding: +set sv_maxclients 20
or at the ingame console, you can enter: /set sv_maxclients 20
If you want the new setting to be the default, use "seta" instead of set.
Hope this does it.
-Andy
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« Last Edit: August 31, 2008, 08:41:17 AM by personman »
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Cacatoes
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also banned for baiting another to violate rules
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« Reply #4 on: August 31, 2008, 12:29:40 PM » |
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Also try :
/addbot
Which handles a few parameters.
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cuzzie269
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« Reply #5 on: September 02, 2008, 03:56:46 AM » |
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I think you need to set sv_maxclients to allow more clients.
You can do this in a shortcut or from the command line by adding: +set sv_maxclients 20
or at the ingame console, you can enter: /set sv_maxclients 20
If you want the new setting to be the default, use "seta" instead of set.
Hope this does it.
-Andy
/set sv_maxclients does work but after having more then 20 in a game i get an error still good though
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personman
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« Reply #6 on: September 02, 2008, 08:14:42 AM » |
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Yeah, that was just an example, not sure exactly how high it can go. Give 24 or 32 a shot. 
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cuzzie269
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« Reply #7 on: September 02, 2008, 03:25:39 PM » |
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Yeah, that was just an example, not sure exactly how high it can go. Give 24 or 32 a shot.  nope lol as i'm adding more then 23-26 openarena shuts down with an error - recursive error after G_Alloc: failed on allocation of 9088 bytes . copy console log to clipboard?. guess its only around 24 then yeah ? hmm damn.
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damocles
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« Reply #8 on: September 02, 2008, 08:45:04 PM » |
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I believe you can raise your com_hunkMegs to something much higher to accommodate this, though it may not count swap space at all.
sv_maxclients seems to max out at 64 (like how vanilla unmodified Quake is limited to "only" 16 slots), though my old obsolete piece of junk system becomes unplayable long before this is reached... not to mention the maps. If you have enough memory and raw computing power, it could (easily?) work.
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cuzzie269
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« Reply #9 on: September 03, 2008, 12:18:40 AM » |
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com_hunkMegs tried that .. default is 128 i changed it to 500 started adding bots got to about 27 i think then the same error.
i guess my laptop cant handle it .
Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family 1.60GHz Intel(R) Pentium(R) M processor 1gig of ram (Ddr2)
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sago007
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Open Arena Developer
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« Reply #10 on: September 03, 2008, 06:17:28 AM » |
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The engine is limited at 64 clients but there are other places that it can go wrong. The game saves a lot of data (like session data) in CVARs that has a max length and can overflow long before the 64 client limit is reached.
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damocles
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« Reply #11 on: September 06, 2008, 06:26:06 PM » |
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Anyone remember the 64-player Quake II game where they lined everyone up and had the guy at the end fire a railgun?
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