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Author Topic: [Hak] New class ideas  (Read 7248 times)
fromhell
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« on: October 08, 2008, 03:09:25 PM »

no i'm not going to make new classes, but if I could (in an expansion mod) I would add one or two of the following:

Ninja - sort of like the assassin, but much more emphasis on melee and some ninjitsu power.

Mage - same as weapons from hexen, different appearance though

Fighter - ditto

cleric - nostalgia comeback squad?

elven archer - okay now we're getting ridiculous

jiang-shi - ok now were' getting very ridiculous. female also

scavenger - doom-style weaponry, fists, pistol, shotgun, rocket launcher.  Think Ash, sans chainsaw, because that's a frigging trademark of his.

« Last Edit: March 18, 2011, 06:08:54 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Stilgar
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« Reply #1 on: October 09, 2008, 05:44:13 PM »

Doesn't adding in new classes require engine modifications?  But then, I guess maybe we need a modified engine anyways because of that checksum thing you mentioned?
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fromhell
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« Reply #2 on: October 09, 2008, 08:30:46 PM »

Doesn't adding in new classes require engine modifications? 

Only to get it listed in the menus and also the status pull-up bit in the hud (for name, ability strings and picture)

But then, I guess maybe we need a modified engine anyways because of that checksum thing you mentioned?

Yep. I don't understand why Hammer of Thyrion really needs pak0.pak checksum protection on startup...
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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