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Author Topic: ps5ctf  (Read 14057 times)
PsYthe
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Obey 37.


« on: December 23, 2008, 04:01:27 pm »

Merry Christmas!


Screenshots:
http://img78.imageshack.us/img78/9431/19872308kl9.png
http://img78.imageshack.us/img78/1736/68012004wu8.png
http://img78.imageshack.us/img78/2909/93399606un7.png
http://img78.imageshack.us/img78/1659/68646572lt3.png
http://img78.imageshack.us/img78/3635/89483817zw0.png
http://img78.imageshack.us/img78/1971/26369431zx0.png


File: Scroll down
« Last Edit: December 23, 2008, 07:00:06 pm by PsYthe » Logged

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Cacatoes
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« Reply #1 on: December 23, 2008, 05:20:13 pm »

Hehe, that looks nice, thanks.
I thought that was a new version of ps9ctf ; I'm uploading that to the test server Wink
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PsYthe
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Obey 37.


« Reply #2 on: December 23, 2008, 05:27:56 pm »

Cool, good to have it testable right away. I only tested it with bots so far. (And they are retarded on the lifting platform Sad )

For reference:
  • Need to add team overlay locations
  • A few trims on one side need to be a different texture
  • Bot Do Not Enter beside the lifting platform to prevent retardation
  • If anyone finds something bad let me know?
« Last Edit: December 23, 2008, 05:36:34 pm by PsYthe » Logged

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Peter Silie
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« Reply #3 on: December 23, 2008, 05:46:13 pm »

Merry Christmas!

THX!
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PsYthe
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Obey 37.


« Reply #4 on: December 23, 2008, 07:04:40 pm »

Okay, new version. Didn't wanna hesitate to get it up, sorry Cacatoes since you already got it uploaded Smiley
  • Team overlay locations added
  • Bots should be less retarded at lifting platform
  • Fixed minor texture wrongness
  • A few more lights
  • Added plasma cell ammo


File: Missbehaving's post down there
« Last Edit: December 24, 2008, 11:47:03 am by PsYthe » Logged

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Cacatoes
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« Reply #5 on: December 24, 2008, 04:57:54 am »

Yes it was added, that's okay no worry Wink
I was planning some way to upload files on the server, but it may take some time.
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Neon_Knight
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« Reply #6 on: December 24, 2008, 05:32:38 am »

Downloading... ^^
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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Neon_Knight
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« Reply #7 on: December 24, 2008, 08:06:22 am »

As with ps37 and ps9, you have the hand to make CTF maps. I like this one. Smiley
One thing: this part is meant to be clipped, or there was to be some item, attraction, or simple strategy there?



Also, I tested it only with CTF, but which other gametypes this map support ATM?
And last note: I notice that bots (at least at Blue Flag Side) when taking the flag only escape with the flag in one way, (right) they didn't take the other two routes. (Ramp -upper left- and left)
« Last Edit: December 24, 2008, 08:08:42 am by Armageddon_Man » Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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fufinha
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« Reply #8 on: December 24, 2008, 09:38:27 am »

Heres a direct link to the file rather than jumping through hoops with rapid share.

http://allowdl.com/files/ps5ctf.pk3

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PsYthe
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Obey 37.


« Reply #9 on: December 24, 2008, 11:50:00 am »

Yeah AM the bots have been a hassle on this map (First time it's ever happened to me), but I am a little apathetic to the bots since I hate them online so I won't end up spending much time making them work perfect.

The upper area I decided to let good rocket jumpers get up to (it takes a perfect rocket jump), nothing up there but it is a little more realistic to not be blocked out so short. Otherwise you'd see caulk like in ps9ctf the one time Tongue on ps9ctf you could get a good advantage by being out of view while traveling with the flag, on here you are pretty much at a dead end Cheesy

Oh, and it has spawn points for DM. Otherwise not really much gametypes, I didn't add anything else because the other gametypes are hardly even used from what I have seen.


Thanks for getting a better link to the map for me missbehaving!
« Last Edit: December 24, 2008, 12:35:16 pm by PsYthe » Logged

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fufinha
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« Reply #10 on: December 24, 2008, 02:33:51 pm »

no problem. anyone can use this upload space if they like. The password is: maps

http://allowdl.com/

If anyone uploads map updates to try out, then just name them accordingly, maybe with 'tmp-v1' or something in the file name. I wont delete any files as I'm going to fill this domain up with maps... cos all my map links are broken so just going to host the direct links myself

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Gerbil
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« Reply #11 on: December 26, 2008, 12:03:40 pm »

I played this map online already, it was a fun map ^_^
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PsYthe
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Obey 37.


« Reply #12 on: December 26, 2008, 08:23:18 pm »

By the way, on one side's armor shard curve formation thingamabob, there are double so you can get way too much armor at once.

When (if) I update it, that'll be fixed, probably added one or two more lights, possibly more detail and there might've been something else I don't remember.
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andrewj
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« Reply #13 on: December 31, 2008, 02:05:33 am »

This map looks nice and has an interesting layout.
The yellow lights behind the grill is clever and looks great.

However I think the middle section needs work.  If you get the flag and follow the upper walkway, well you just reach a dead-end.  I know you can rocket-jump to the middle and rocket-jump again to the other side [a good map for practising that on Smiley], but it's not so good for newbies.

I suggest a jump pad at each dead end that takes you right across the room to the walkway on the other side.  Since you would be in the air for a long time, you would be vulnerable to attack (especially from rail-snipers).

The flag rooms could use some OA banners on the walls.

Last thing: the grappling hook might be fun on this map (just a thought).
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Cacatoes
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« Reply #14 on: January 10, 2010, 12:10:18 pm »

[ map still available here. ]
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Peter Silie
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« Reply #15 on: January 10, 2010, 01:03:13 pm »

ps5 was never gpled, right? Sad
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Cacatoes
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« Reply #16 on: January 10, 2010, 06:10:16 pm »

Well, when people post maps here I tend to expect they are GPLed but you're right Wink

Some other free software projects admit any contribution which is not explicitely mentionned as "some_copyright" is following the project's default (usually free software) license. That may be silly (thanks for the pun :p) to ask after the license of each single contribution which is made (like each modification in the wiki, and so on) so people are expected to agree with "the project's spirit" when they participate, hence to release their work as GPL. That's a default rule, and if the contributor didn't intend to apply it then that's somehow his responsibility for posting it in wrong place Wink

Still, it's always better if the author can clarify the license of his/her work, otherwise it can be tricky to check.
If it's not GPL I'll remove it, although I think it is.
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Neon_Knight
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« Reply #17 on: January 10, 2010, 09:51:19 pm »

PsYthe posted the map and the source (it's inside the pk3) but in this case he forgot the license. ("COPYING" file)
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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PsYthe
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Obey 37.


« Reply #18 on: February 14, 2010, 06:30:56 pm »

It'll be forever or never until I get a chance to update any of my stuff. I don't have a computer. Perhaps somebody else can GPL the map(s)? I can't do anything as of now :\
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fromhell
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« Reply #19 on: February 14, 2010, 06:40:42 pm »

GPLing on appeal is okay enough to me!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Peter Silie
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« Reply #20 on: February 15, 2010, 10:03:06 am »

fromhell: will you include the neccesary file and commit it in the svn thread?
thx
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