0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« on: March 15, 2009, 01:13:28 PM » |
|
openarena
|
|
« Last Edit: August 06, 2010, 01:17:55 PM by 0kelvin »
|
Logged
|
|
|
|
sago007
Posts a lot
Cakes 62
Posts: 1664
Open Arena Developer
|
|
« Reply #1 on: March 15, 2009, 01:49:32 PM » |
|
Looking forward to a playable version. I need DM maps with more (but moterate) z-axis.
|
|
|
Logged
|
There are nothing offending in my posts.
|
|
|
Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
|
|
« Reply #2 on: March 15, 2009, 08:17:03 PM » |
|
Deck16: <3
Looking forward for it ^^
|
|
|
Logged
|
"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #3 on: March 16, 2009, 06:49:11 PM » |
|
openarena
|
|
« Last Edit: September 26, 2010, 08:17:51 AM by 0kelvin »
|
Logged
|
|
|
|
fromhell
|
|
« Reply #4 on: March 17, 2009, 02:27:02 PM » |
|
If sometime in the future OA adds normal maps and/or relief maps, the map could be rendered realtime with realtime reliefs and no lightmaps at all. More or less like doom 3 does.
unfortunately, this won't ever happen.
|
|
|
Logged
|
asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #5 on: March 17, 2009, 08:07:54 PM » |
|
openarena
|
|
« Last Edit: September 26, 2010, 08:17:40 AM by 0kelvin »
|
Logged
|
|
|
|
fromhell
|
|
« Reply #6 on: March 18, 2009, 12:07:38 AM » |
|
no it's not just that, it's that I intend to not screw over legitimately low-end machines (Pentium II w/ Voodoo). I'll break that rule for some other game
|
|
|
Logged
|
asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors alone I do not provide technical support either.new code development on github
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #7 on: March 18, 2009, 11:06:49 AM » |
|
openarena
|
|
« Last Edit: August 06, 2010, 01:17:24 PM by 0kelvin »
|
Logged
|
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #8 on: March 20, 2009, 08:27:14 AM » |
|
openarena
|
|
« Last Edit: September 26, 2010, 08:17:27 AM by 0kelvin »
|
Logged
|
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #9 on: March 21, 2009, 05:45:05 AM » |
|
openarena
|
|
« Last Edit: September 26, 2010, 08:17:14 AM by 0kelvin »
|
Logged
|
|
|
|
bill-----
Half-Nub
Cakes 8
Posts: 60
|
|
« Reply #10 on: March 21, 2009, 10:19:24 AM » |
|
I have a 2G system over by the rack looking for something to do.
Informal file exchange between mappers here has been haphazard. This might be an opportunity to work out locations and process for cooperative work.
No pressure, though. There are times in a project when more people is not better.
|
|
|
Logged
|
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #11 on: March 21, 2009, 11:34:02 AM » |
|
openarena
|
|
« Last Edit: September 26, 2010, 08:17:05 AM by 0kelvin »
|
Logged
|
|
|
|
Case
Member
Cakes -3
Posts: 175
|
|
« Reply #12 on: March 21, 2009, 05:42:06 PM » |
|
The first set of pictures (the non textured ones) look great where can I get it?
|
|
|
Logged
|
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #13 on: March 22, 2009, 03:18:13 PM » |
|
openarena
|
|
« Last Edit: September 26, 2010, 08:16:49 AM by 0kelvin »
|
Logged
|
|
|
|
bill-----
Half-Nub
Cakes 8
Posts: 60
|
|
« Reply #14 on: March 22, 2009, 07:23:52 PM » |
|
For the curious: the .bsp name is legodeck though the .pk3 name is legoland. Mixed case in filenames may prevent joy for those oddballs who don't run Windows. :-(
|
|
|
Logged
|
|
|
|
bill-----
Half-Nub
Cakes 8
Posts: 60
|
|
« Reply #15 on: March 22, 2009, 07:55:35 PM » |
|
Following up myself:
A little fiddling and I am seeing it in all its glory. Its as ... *dazzling* ... as one might expect from the screen shots. :-)
Actually, it's not bad at all. Better visibility than in many gothic or tech maps I've looked at.
If there's interest, I'll post the commands I used to overcome Unix's case sensitivity.
0kelvin - the .pk3 has a legodeck directory at top level that looks like it should be under maps. At least when I moved it there a number of shader complaints went away.
|
|
|
Logged
|
|
|
|
Case
Member
Cakes -3
Posts: 175
|
|
« Reply #16 on: March 23, 2009, 06:32:09 AM » |
|
I dropped the pk3 into my baseoa folder but couldn't find it bill what'd you do to get it to work?
|
|
|
Logged
|
|
|
|
bill-----
Half-Nub
Cakes 8
Posts: 60
|
|
« Reply #17 on: March 23, 2009, 08:07:53 PM » |
|
Case - see 0kelvin's post just above. He's updated the post and the .pk3. fetch the updated .pk3, do the usual. legodeck should appear in skirmish menu.
|
|
|
Logged
|
|
|
|
Case
Member
Cakes -3
Posts: 175
|
|
« Reply #18 on: March 23, 2009, 10:51:07 PM » |
|
very cool map, but I'm one of those anti-bfg people
|
|
|
Logged
|
|
|
|
0kelvin
I LEFT THE FORUM BY EDITING ALL MY POSTS OUT!!! HAHAHA!!! TAKE THAT, INTERNET!
Half-Nub
Cakes -54
Posts: 87
|
|
« Reply #19 on: April 10, 2009, 10:33:58 AM » |
|
openarena
|
|
« Last Edit: September 26, 2010, 08:16:15 AM by 0kelvin »
|
Logged
|
|
|
|
cosmo
Member
Cakes 18
Posts: 372
on a dead horse
|
|
« Reply #20 on: April 11, 2009, 12:26:51 AM » |
|
Don't worry about VIS. You've got decent r_speeds. This map is quiet huge although I know the map it comes from I have difficulties to find my self around in the first seconds after respawn. Item placement seems good to me but it has to be tested. A lot more. Is this version to be placed on a testserver?
|
|
|
Logged
|
|
|
|
Cacatoes
Banned for leasing own account
Posts a lot
Cakes 73
Posts: 1427
also banned for baiting another to violate rules
|
|
« Reply #21 on: April 11, 2009, 05:48:25 AM » |
|
Is this version to be placed on a testserver?
I left OA for a while so I didn't take care of ROFL Beta Maps server, but I added legodeck to map rotation (which is pretty big, so you'll have to vote for it) I may do a bit of cleaning some day ... hard to keep track of all the 0.8.1+ maps .
|
|
|
Logged
|
Todo: Walk the cat.
|
|
|
Neon_Knight
In the year 3000
Cakes 49
Posts: 3775
Trickster God.
|
|
« Reply #22 on: April 11, 2009, 07:40:15 AM » |
|
Use this trusty fellow: for your help.
|
|
|
Logged
|
"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
|
|
|
|