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0kelvin
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« on: March 15, 2009, 01:13:28 pm »

openarena
« Last Edit: August 06, 2010, 01:17:55 pm by 0kelvin » Logged
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« Reply #1 on: March 15, 2009, 01:49:32 pm »

Looking forward to a playable version. I need DM maps with more (but moterate) z-axis.
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« Reply #2 on: March 15, 2009, 08:17:03 pm »

Deck16: <3

Looking forward for it ^^
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0kelvin
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« Reply #3 on: March 16, 2009, 06:49:11 pm »

openarena
« Last Edit: September 26, 2010, 08:17:51 am by 0kelvin » Logged
fromhell
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« Reply #4 on: March 17, 2009, 02:27:02 pm »

If sometime in the future OA adds normal maps and/or relief maps, the map could be rendered realtime with realtime reliefs and no lightmaps at all. More or less like doom 3 does.
unfortunately, this won't ever happen.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
0kelvin
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« Reply #5 on: March 17, 2009, 08:07:54 pm »

openarena
« Last Edit: September 26, 2010, 08:17:40 am by 0kelvin » Logged
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« Reply #6 on: March 18, 2009, 12:07:38 am »

no it's not just that, it's that I intend to not screw over legitimately low-end machines (Pentium II w/ Voodoo). I'll break that rule for some other game
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
0kelvin
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« Reply #7 on: March 18, 2009, 11:06:49 am »

openarena
« Last Edit: August 06, 2010, 01:17:24 pm by 0kelvin » Logged
0kelvin
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« Reply #8 on: March 20, 2009, 08:27:14 am »

openarena
« Last Edit: September 26, 2010, 08:17:27 am by 0kelvin » Logged
0kelvin
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« Reply #9 on: March 21, 2009, 05:45:05 am »

openarena
« Last Edit: September 26, 2010, 08:17:14 am by 0kelvin » Logged
bill-----
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« Reply #10 on: March 21, 2009, 10:19:24 am »

I have a 2G system over by the rack looking for something to do. 

Informal file exchange between mappers here has been haphazard.  This might be an
opportunity to work out locations and process for cooperative work. 

No pressure, though.  There are times in a project when more people is not better.
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0kelvin
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« Reply #11 on: March 21, 2009, 11:34:02 am »

openarena
« Last Edit: September 26, 2010, 08:17:05 am by 0kelvin » Logged
Case
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« Reply #12 on: March 21, 2009, 05:42:06 pm »

The first set of pictures (the non textured ones) look great where can I get it?
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0kelvin
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« Reply #13 on: March 22, 2009, 03:18:13 pm »

openarena
« Last Edit: September 26, 2010, 08:16:49 am by 0kelvin » Logged
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« Reply #14 on: March 22, 2009, 07:23:52 pm »

For the curious: the .bsp name is legodeck though the .pk3 name is legoland.
Mixed case in filenames may prevent joy for those oddballs who don't run Windows. :-(
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bill-----
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« Reply #15 on: March 22, 2009, 07:55:35 pm »

Following up myself:

A little fiddling and I am seeing it in all its glory.  Its as ... *dazzling* ... as one
might expect from the screen shots. :-)

Actually, it's not bad at all.  Better visibility than in many gothic or tech maps
I've looked at.


If there's interest, I'll post the commands I used to overcome Unix's case sensitivity.

0kelvin - the .pk3 has a legodeck directory at top level that looks like it should be under maps.
At least when I moved it there a number of shader complaints went away.

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Case
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« Reply #16 on: March 23, 2009, 06:32:09 am »

I dropped the pk3 into my baseoa folder but couldn't find it Sad
bill what'd you do to get it to work?
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bill-----
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« Reply #17 on: March 23, 2009, 08:07:53 pm »

Case - see 0kelvin's post just above.  He's updated the post and the .pk3. 
fetch the updated .pk3, do the usual.  legodeck should appear in skirmish menu.

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Case
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« Reply #18 on: March 23, 2009, 10:51:07 pm »

very cool map, but I'm one of those anti-bfg people
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0kelvin
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« Reply #19 on: April 10, 2009, 10:33:58 am »

openarena
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cosmo
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« Reply #20 on: April 11, 2009, 12:26:51 am »

Don't worry about VIS. You've got decent r_speeds.
This map is quiet huge although I know the map it comes from I have difficulties to find my self around in the first seconds after respawn. Item placement seems good to me but it has to be tested. A lot more. Is this version to be placed on a testserver?
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« Reply #21 on: April 11, 2009, 05:48:25 am »

Is this version to be placed on a testserver?

I left OA for a while so I didn't take care of ROFL Beta Maps server, but I added legodeck to map rotation (which is pretty big, so you'll have to vote for it)
Code:
/callvote map legodeck
I may do a bit of cleaning some day ... hard to keep track of all the 0.8.1+ maps .
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Neon_Knight
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« Reply #22 on: April 11, 2009, 07:40:15 am »

Use this trusty fellow: for your help. Cheesy
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
Want to contribute? Read this.
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