Pages: [1]
  Print  
Author Topic: Maps Var-Valerio  (Read 11238 times)
Var-Valerio
Nub


Cakes 0
Posts: 22


« on: March 16, 2009, 04:52:07 AM »

Download the file and try my maps!
Tell me what you think!
http://www.mediafire.com/download.php?2mtltw0qzwm
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #1 on: March 16, 2009, 08:43:04 AM »

Downloaded, I'll try these at home.
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
Var-Valerio
Nub


Cakes 0
Posts: 22


« Reply #2 on: March 17, 2009, 06:04:50 AM »

What do you think?
Logged
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #3 on: March 17, 2009, 07:56:08 AM »

I didn't have time to look at them. These are many maps... that, and the fact that I forgot to take a look at these. -.-
I don't have the time I had this season to look and make maps. :/
BUT, I promise I'll be seeing those and post my thoughts about these. (ATM I'm still disconnected @ home :/)
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
Var-Valerio
Nub


Cakes 0
Posts: 22


« Reply #4 on: March 17, 2009, 09:06:40 AM »

ok thanks
Logged
bill-----
Half-Nub


Cakes 8
Posts: 60


« Reply #5 on: March 17, 2009, 08:38:03 PM »

Val-Valerio:

Short walk-through descriptions coming soon.

Did you make these for LAN party use?  If so, what's the usual number of players?
Ages of the players?

Logged
Var-Valerio
Nub


Cakes 0
Posts: 22


« Reply #6 on: March 21, 2009, 02:12:22 AM »

What do you think?
Logged
Graion Dilach
Member


Cakes 12
Posts: 403



« Reply #7 on: March 21, 2009, 10:01:54 AM »

Well, I've tried to test one of them with bots (I always test maps with bots first) and the missing AAS was a shame.
Logged

One shall remind what have he left behind... to actually realize that it's still cool.
bill-----
Half-Nub


Cakes 8
Posts: 60


« Reply #8 on: March 21, 2009, 10:06:50 AM »

What I think depends in part on the intended player load and play type, and if
and what type of play-testing they've had.  See my earlier questions. Ah, I see
we have some clues from Graion Dilach.  No .aas = no bot play-testing.

To stimulate discussion while we play cat and mouse :-), here's my guess on the
order in which you made them.

stanze
labirinto
castello
Flash-tower
Galassia
water-house
piramidemaya

galassia and water-house could be the other way around because of
the change in scale between galassia and piramidemaya and the other
maps.


piramidemaya I have last
because of the change in style and texturing and that it's the first one with
obvious construction errors - HOM in the skybox, lack of clipping or brushes on the base
allows 'falling off the map'.  You may have missed this last because it is as far away
from where play will occur as you can get.  I found it while getting a size estimate
during my walkthrough.  I assume you're still working on piramidemaya, another reason to think
it's the most recent.

How did I do guessing the order?

Yes, I am deliberately avoiding discussion of details, *for the moment*. I have my reasons. :-)
You needn't worry.  This is a mapper-friendly environment.



Logged
Pages: [1]
  Print  
 
Jump to: