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Author Topic: [XDB] DAVE XD  (Read 15002 times)
fromhell
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« on: May 11, 2009, 02:58:27 AM »

ENGINE SWITCH FROM QUACK TO DARK PLACES WORK DUMP ED
« Last Edit: March 18, 2011, 06:05:49 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #1 on: May 11, 2009, 04:17:04 AM »

except for that pistol

I really wish i could commit this to the fsfps svn.

the engine doesn't support midi, but it does support mod/xm/it/s3m.... hrm...!!!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Marble of Doom
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« Reply #2 on: May 11, 2009, 01:47:46 PM »

i'm not a fan of the engine but it looks great in Darkplaces
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fromhell
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« Reply #3 on: May 12, 2009, 12:28:50 AM »

This is how it looks and sounds so far.
 http://leileilol.mancubus.net/crap/davexd1.avi
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #4 on: May 14, 2009, 04:19:08 AM »

another gun this one shoots a lot
http://leileilol.mancubus.net/crap/davexd2.avi

song is by jute for OA it's a placeholder.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #5 on: May 31, 2009, 02:02:47 AM »

damn...i'm looking good

arm from this gpl mesh, optimized and normal mapped and skinned and rigged as such by yours truly
« Last Edit: May 31, 2009, 05:24:38 AM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Marble of Doom
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« Reply #6 on: May 31, 2009, 05:06:05 PM »

Sweet!
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fromhell
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« Reply #7 on: June 06, 2009, 04:24:02 AM »

Made a newer pistol model. My second hi-poly conventional gun ever.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #8 on: June 07, 2009, 08:20:29 AM »

LUDICROUS GIBS!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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« Reply #9 on: June 07, 2009, 08:18:56 PM »

Heh, good stuff.
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fromhell
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« Reply #10 on: June 11, 2009, 02:03:16 AM »

ITS IN THE SVN ITS IN THE SVN!!! SVN!!!
http://mancubus.net/svn/hosted/fsfps/xdbase/dxd/

HOW PLAY!!!

FIRST GET THESE! YOU'LL NEED EM:
- DarkPlaces engine
http://icculus.org/twilight/darkplaces/files/?M=A (Scroll down to the bottom for the latest 'darkplacesengine' file.)
- FTEQCC
http://sourceforge.net/project/showfiles.php?group_id=116842&package_id=129507
- InfoZip. Yep, i'm using this again.
http://openarena.ws/svn/zip.exe

STEPS:

- Snag a DarkPlaces source or binary for your platform. I recommend anything after April 2009.

- Check out the above SVN folder. You don't need XDBase. (which I have not committed yet, you'll only be missing a few ambient sounds)

- go to the 'src/qc_sv/' folder and compile the code by running 'fteqcc'. It is not included in the tree (I wonder if I should...? Especially since ubuntu has this in their repositories.). Once you do this, you should see a progs.dat just two folders up.

- Place darkplaces binaries in the folder above 'dxd' or 'davexd' or wherever you checked it out to.
then start it by running

darkplaces -game dxd +map testwat

THEN SHOOT BOATS AND LIVE THE BUGGINESS
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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« Reply #11 on: June 11, 2009, 05:55:53 AM »

ME PLAY! Cheesy
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andrewj
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« Reply #12 on: June 14, 2009, 02:48:33 AM »

More comments:

The explosions look great.  Pistol looks good.
Couldn't figure out how to see the other weapons.
It's funny to start riding a boat, I don't know how to get off.

Darkplaces runs like crap on my crappy hardware, no real
surprise but it rules me out of contributing anything.

Good luck with it, I hope to one day hear that "ooh I like it"
and other groovy voice messages in-game.
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fromhell
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« Reply #13 on: June 14, 2009, 03:40:01 AM »

I probably should mention something

+button5 is the 'second trigger'
+use is the use key. I'm going to have a use key.
You'll have to bind these in the console.

It shouldn't run like crap. Doesn't here, only when theres so many shadows being casted.

I have no idea why the boats are so buggy. I'll need some help in the coding area for that :/

Did just commit a preliminary 'gib quotes' system.
« Last Edit: June 14, 2009, 04:47:15 AM by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
andrewj
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« Reply #14 on: June 14, 2009, 10:12:00 PM »

With Darkplace's standard config, framerate was in single digits
(all those glowing barrels I think).  Turning lots of things off and
it became playable, though the explosions make it real slow.

I will look into the boat code.  Coding is something I can do OK.
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Marble of Doom
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« Reply #15 on: June 24, 2009, 02:09:22 PM »

How is he not banned yet?     (oh sorry, I meant the racist spammer whos already gone)
« Last Edit: July 05, 2009, 06:00:12 PM by Marble of Doom » Logged

fromhell
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« Reply #16 on: June 27, 2009, 01:02:44 AM »

Why would I want to ban a programmer?!
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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