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Author Topic: [WIP] Player Model - Angus  (Read 55581 times)
PWNAGE
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« Reply #25 on: May 29, 2010, 03:21:42 AM »

Well, good luck. I hope your model shows up in a future release. It's quite different from the other models so adding some variety in style and appearance is definitly welcome.  Grin

+1

+1.5  Wink
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OPEN ARENA!!!!... it's cool

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Joshua
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« Reply #26 on: June 02, 2010, 12:07:51 AM »

Question 1:
What are the suggested dimensions of a texture?

Question 2:
How many texture sheets per model?
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fromhell
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« Reply #27 on: June 02, 2010, 12:38:38 AM »

1. 512x512


2. Angelyss uses 2, Kyonshi uses 5, Sarge uses 1... it's usually averaging 2, usually the requirement of an alpha shader separating them out like hair.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Logan
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« Reply #28 on: August 04, 2010, 05:22:15 AM »

BUMP for progress status...
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*Logan*




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« Reply #29 on: May 30, 2011, 05:23:26 AM »

IS THIS PLAYER MODEL STILL IN PROGRESS?
I CAN HELP PUTTING EXTRA SKINS
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Joshua
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« Reply #30 on: June 21, 2011, 07:26:51 PM »

Ha. Talk about a thread resurrection.  Wink

The short story: No. The model is not in progress.

The long story: About a year ago, my old computer went belly up. I thought I lost years worth of work (programming, art, etc) and I kind of freaked out. Several months down the road I did manage to recover my data, but had kind of lost interest in working on the model.
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