Pages: 1 [2]
  Print  
Author Topic: [WIP] Player Model - Angus  (Read 44365 times)
PWNAGE
Half-Nub


Cakes 0
Posts: 90


LEWL!


WWW
« Reply #25 on: May 29, 2010, 03:21:42 AM »

Well, good luck. I hope your model shows up in a future release. It's quite different from the other models so adding some variety in style and appearance is definitly welcome.  Grin

+1

+1.5  Wink
Logged

OPEN ARENA!!!!... it's cool

-PWNAGE- Anonymous Browsing
Joshua
Half-Nub


Cakes 5
Posts: 91


Loves OpenArena!


WWW
« Reply #26 on: June 02, 2010, 12:07:51 AM »

Question 1:
What are the suggested dimensions of a texture?

Question 2:
How many texture sheets per model?
Logged

fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #27 on: June 02, 2010, 12:38:38 AM »

1. 512x512


2. Angelyss uses 2, Kyonshi uses 5, Sarge uses 1... it's usually averaging 2, usually the requirement of an alpha shader separating them out like hair.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Logan
Member


Cakes 2
Posts: 367


I'm one of those Canadians you've heard about


« Reply #28 on: August 04, 2010, 05:22:15 AM »

BUMP for progress status...
Logged

*Logan*




Let Me Kill You In Open Arena--> Digichalk 0.8.5
Let Me Kill You In Quake Live--> Logan26
Coder
Nub


Cakes -14
Posts: 47


Coding(logical)


« Reply #29 on: May 30, 2011, 05:23:26 AM »

IS THIS PLAYER MODEL STILL IN PROGRESS?
I CAN HELP PUTTING EXTRA SKINS
Logged
Joshua
Half-Nub


Cakes 5
Posts: 91


Loves OpenArena!


WWW
« Reply #30 on: June 21, 2011, 07:26:51 PM »

Ha. Talk about a thread resurrection.  Wink

The short story: No. The model is not in progress.

The long story: About a year ago, my old computer went belly up. I thought I lost years worth of work (programming, art, etc) and I kind of freaked out. Several months down the road I did manage to recover my data, but had kind of lost interest in working on the model.
Logged

Pages: 1 [2]
  Print  
 
Jump to: