Hi there; my first post here but I've lurked off and on for some time. Checking this time around I was glad to finally see more active development on the game (new versions are nice). I'm a graphic and website designer (professionally) with experience making 2D textures and interfaces and am looking to help out with whatever is needed most. I've only done graphic work for one game (GunZ private servers), but I've played with it for a good two and a half years and have gotten quite decent at it and am wanting to actually take a good stab at this. Here's some of my past work on GunZ:
Map TexturesWIP Mansion ::
Balcony WIP Mansion ::
Wall Detail WIP Mansion ::
Door Detail Futura City ::
City Hall Futura City ::
Clock Tower Futura City ::
Exit Gate Futura City ::
Back Alley Futura City ::
Side Street Futura City ::
Tagged Effects Fire Electricity Interfaces Lobby Shop Game Lobby HP/AP/EXP Gauge Everything here besides the WIP is almost 2 years old, I've learned a good bit in that time so my textures now should be of higher quality. Kind of like what you see in the WIP Mansion pics, though with more direction cause I was just doing that out of boredom one afternoon. Also, a point of clarification: GunZ mapping is very basic, I was only allowed to change the texture images. It also doesn't have shaders or anything so it's just images on flat surfaces, which is why you see so much pseudo-lighting in my map textures (only way to add clarity). I've done more stuff but I don't have screenshots for this all and I think I should wrap up this part now.
Back to point, I'd like to contribute creatively to whatever is needed. I can do most any 2D textures, interfaces, logos, website work, you name it. My girlfriend and I are active photographers so I have tons of high-res stock textures to work with as well; most of which I would release if wanted/needed. All I need is some input on what is needed; I looked around but didn't find many clear answers.
Anyway, sorry for the long first post, and thank you to anyone who can point me the right way here. =]