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Author Topic: Moixie, Ctf problem :'(  (Read 12209 times)
Moixie
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« on: February 14, 2010, 04:04:16 am »

Hi,
I am Moixie and I have a problem Sad
I am actually doing a big colloseum with flags Smiley

but I have a problem, this is a ctf but:
when I join the map in the ctf's g_gametype my open arena close and write an error message:
"could'nt find spawn points"
whereas I put team_CTF_bluspawn/blueplayer and team_CTF_redspawn/redplayer
Plz, help me Cry

ps: I use NetRadiant, maybe there is a difference with GTK about teams spawnpoints?
     pictures are a little too dark
« Last Edit: January 22, 2011, 07:26:19 am by Moixie » Logged
andrewj
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« Reply #1 on: February 14, 2010, 04:19:39 am »

You should add some DM spawn entities too, which are called info_player_deathmatch
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Moixie
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« Reply #2 on: February 14, 2010, 04:22:24 am »

there are already some "info_player_deathmatch" but I put "noteams 1" in the entitie list because I dont really want to respawn in the other base in ctf...
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sago007
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« Reply #3 on: February 14, 2010, 04:26:03 am »

You should not use "noteams 1". The game will never use the info_deathmatch points unless the team points are non existent.

If you spawn at the info_deathmatch point you know there is a problem.

Problems like this are easier with source.

Have you used other gametype flags?
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Moixie
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« Reply #4 on: February 14, 2010, 04:31:42 am »

ok, I have tried without "noteams 1"and thats apparently I respawn in nice bases with nice teams points Cry, I use "team_CTF_redflag" and "team_CTF_blueflag"

I have finished 2 maps so ! punched
« Last Edit: January 22, 2011, 07:26:39 am by Moixie » Logged
sago007
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« Reply #5 on: February 14, 2010, 05:02:47 am »

By "gametype flags" I meant like described here: (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Mapping#Limiting_items_to_certain_gametypes

It is a common source of these type of crashes. noteam and noffa could as well be added to the list of flags that should not be used on the first info_player_deathmatch point.

nobot and nothuman are even worse and should only be used in extremely rare cases (like the first training map). These can cause some nasty lockups. If all points are nothuman or notbots the game will go in an infinity loop without using the info_player_deathmatch
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Moixie
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« Reply #6 on: February 14, 2010, 01:18:09 pm »

Thx Sago !!!
I have finished 3 maps now Smiley
tell me how much thats bad:

mx1dm1:http://elite-of-oa.clan.su/load/maps/mxdm1/2-1-0-19
mx1ctf1:http://elite-of-oa.clan.su/load/maps/mxctf1/2-1-0-21
mx1ctf2(coloseum Wink):http://elite-of-oa.clan.su/load/maps/mx1ctf2/2-1-0-22

the 3rd isnt finish yet, I didnt know where to place weapons and healths, I hope you ll help me Sad
« Last Edit: January 22, 2011, 07:26:53 am by Moixie » Logged
Udi
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« Reply #7 on: February 14, 2010, 02:27:07 pm »

As a general rule, don't place the same ammo next to the weapons, it makes camping easier. Mxdm1 is an interesting remake of q3dm6ish, the aggressor textures makes it a little boring, but the fog is a nice idea. Mxctf1 is similar to czest2ctf, but with narrower and less corridors, rocket spamming could make it nasty. I liked mxctf2 the best. Why don't you add another middle level and close down the circles at half forcing players to switch levels if they want to get to the other side? Why does the portal have the water splash sound?

Nice start, keep mapping Wink!
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Todo list: 1. q3dm17 textures replacement (95% done)
Graion Dilach
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« Reply #8 on: February 14, 2010, 02:44:05 pm »

Actually, I didn't felt q3dm6ish in dm1, but I love that map.

I think Mxctf1 is an interesting one, but I think that the bases should be a bit more isolated to prevent rocketspamming from one flag to another. The layout is nice.

I didn't check mxctf2. And do you want to commit these?
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Moixie
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« Reply #9 on: February 14, 2010, 03:25:42 pm »

Udi, my taste are at the opposite punched, I hate my mxctf2 and I love my mxdm1 and my mxctf1.
I dont really want to put a mid level because I dont know if it will continue to looks like a colloseum who was my first "objective", the portal has a water splash sound because the texture (tele) is a liquid and the trigger teleporter is in this texture (I dont know why I did that).

ps: Graion, check my mxctf2 !!!
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« Reply #10 on: February 17, 2010, 05:49:00 pm »

I liked mx1ctf2 the best i think it would make a better DM map than an CTF map.

I do agree with what was said already that the ammo should not be next to the weapons but more spread out.

Nice work. Smiley
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« Reply #11 on: February 18, 2010, 06:58:06 am »

nobot and nothuman are even worse and should only be used in extremely rare cases (like the first training map). These can cause some nasty lockups. If all points are nothuman or notbots the game will go in an infinity loop without using the info_player_deathmatch

This is extremely interesting. I take it that I can define where players and bots will spawn independently? I did a proof-of-concept map long ago that didn't work out very well because I had to get around this issue. Where can I set the nobot and nothuman flags?
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« Reply #12 on: March 02, 2010, 02:40:09 pm »

That was really helpful, thanks!
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Cacatoes
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« Reply #13 on: March 14, 2010, 12:59:59 pm »

Quickly tested your maps, a few notes:
- simple layouts, may be nice for new players not familiar with controls and OA gameplay.
- dark/grey/brownish colors, wish of something else :p
- you often have a direct ways to your flag on most of your maps, I'm not sure it's the best way to give an interesting gameplay, but maybe that's okay.

[following our discussion on some OA server]
You didn't include any .map file in your files, if you want to release your maps under GPL license, you can simply declare it in this post, and you also have to post your .map files. Then I could host them on Tuxfamily mirror. I don't know if OA could include your maps, that would depend on fromhell's approval. Meanwhile, keep up the good work ! Smiley

Kissssssssssssss !!

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Moixie
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« Reply #14 on: March 14, 2010, 02:13:53 pm »

Soo , lets give .maps !! ( good luck, thats horrible Wink )

Mx1ctf2: http://elite-of-oa.clan.su/load/maps/mx1ctf2/2-1-0-22
Mx1ctf1: http://elite-of-oa.clan.su/load/maps/m1xctf1/2-1-0-21

The .map is on maps' pk3

"my maps are under GPL license"
Is that all? Is it under GPL license like that? Should I do something more?

btw: about direct ways to the flag, I like it because I hate "defenders" (campers !),
I want to say, if one team take the flag quickly, the other team will take it too and there will be every teams with opposite flags and you ll cant "defend" the base because there isnt any flag to protect and so there will not have any "defenders"(campers !!) and I will be happy.
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Neon_Knight
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« Reply #15 on: March 14, 2010, 02:48:04 pm »

Basically you should include in the pk3 or zip file:
- The map itself.
- GPL license file (COPYING, from OA's folder)
- .map file
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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Moixie
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« Reply #16 on: March 15, 2010, 11:14:34 am »

Lets give my maps again so ! punched

Mx1ctf1: http://elite-of-oa.clan.su/load/maps/m1xctf1/2-1-0-21
Mx2ctf2: http://elite-of-oa.clan.su/load/maps/mx1ctf2/2-1-0-22

They have the COPYING file now Smiley
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Moixie
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« Reply #17 on: May 01, 2010, 03:20:15 am »

I have made a New version, tell me wich one you prefer, why....
http://elite-of-oa.clan.su/load/maps/mx2ctf2/2-1-0-25

I have made some photos too Smiley

The 1rst:
http://elite-of-oa.clan.su/public_maps/Pictures/shot0004.jpg
http://elite-of-oa.clan.su/public_maps/Pictures/shot0005.jpg
http://elite-of-oa.clan.su/public_maps/Pictures/shot0006.jpg

The 2nd:
http://elite-of-oa.clan.su/public_maps/Pictures/shot0001.jpg
http://elite-of-oa.clan.su/public_maps/Pictures/shot0002.jpg
http://elite-of-oa.clan.su/public_maps/Pictures/shot0003.jpg

Tell me if I can improve it again, which one you prefer...
there is the "COPYING" file in the Pk3
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