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Author Topic: Benchmark  (Read 6389 times)
fromhell
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« on: March 03, 2010, 01:23:05 PM »

What are some ideas of demos/maps that can profile performance of systems as well as the game itself?

CPU:
- A demo of 24 Angelyss/dark FFAing on oa_shouse
- A flyby of oasago2
- A ton of lens flares (oa_pvomit with r_flares and r_lensReflections is one big fps killer)
- A huge tesselated surface with an environment map

GPU:
- A flyby of an average map
- A map made entirely of ASE models
- A map with a large amount of smoke and fog (Fillrate test)
- A bunch of static models with 1 stages of shaders each (Voodoo)
- A bunch of static models with 2 stages of shaders each (Voodoo2)
- A bunch of static models with 4 stages of shaders each (Geforce2, Radeon)
- A bunch of static models with 8 stages of shaders each (Kyro2, R300, Geforce3)

Memory:
- A demo of 24 different bots FFAing on am_galmelvish

Sound:
- A map with 24 different target_sound ambient noises playing back all over the map
- A map firing rockets all over the place (panning test)


Preset configs:
- Phone.cfg (320x240x32, dipstick 4, Lightmap, Bilinear)
- Crap.cfg (640x480x16, dipstick 3, Lightmap, Bilinear)
- Lowend.cfg (1024x768x32, dipstick 1, Lightmap, Trilinear, Flares)
- Midrange.cfg (1280x720x32, dipstick 0, Lightmap, Anisotropic 4x, Bloom, Flares, Leienhancement)
- Hidef.cfg (1920x1080x32, dipstick 0, Lightmap, Anisotropic 16x, Bloom, Flares, Leienhancement, Lens Reflections 1 AND 2)
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #1 on: March 03, 2010, 01:25:10 PM »

Flyby over czest1dm. There're very laggy areas on that map.
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fromhell
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« Reply #2 on: March 03, 2010, 01:43:20 PM »

I think a special UI.qvm could simplify the benchmark process and provide multiple results on one screen for example, and easy 'config' switching.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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