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Author Topic: The Flight Item  (Read 793 times)
Logan
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« on: July 06, 2010, 04:29:51 am »

Hello,

I was wondering if someone could post a picture of the "flight" item?

No maps have it as far as I know, but It's been mentioned around the forums here and It's gotten me curious.

Has this item even been modelled?

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« Reply #1 on: July 06, 2010, 06:24:43 am »

It's present in q3dm19 in multiplayer mode.

In OA, ATM no released map has it, but two of my maps make use of it: am_spacecont (it's hidden) and am_thornish.
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« Reply #2 on: July 06, 2010, 08:24:51 am »

It's in bfgground on top of one of the bases, not sure where I got that map though (noone seems to have it, only bfgarena or something).
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« Reply #3 on: July 06, 2010, 08:37:12 pm »

on the server "arle's outer heaven" there is a map called mctf. it is on this map in two places, in the far corners on the bedposts.(u need to rocket jump to them) Cheesy
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« Reply #4 on: July 07, 2010, 12:24:42 am »

Here, in the "maps" folder, there is an "item_test" map with all items from Vanilla (base) Q3 inside (all weapons, all ammo boxes, all health/armor, all powerups... but if I'm not wrong there are no flags).

I think we should create a similar map, putting inside also all the items (weapons, usable objects, team powerup) from Team Arena...
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Logan
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« Reply #5 on: July 07, 2010, 12:27:09 am »

In OA, ATM no released map has it, but two of my maps make use of it: am_spacecont (it's hidden) and am_thornish.

Any chance you could post a picture of the item?

It's not like I'm new or something, I'm fully aware this item is in Quake 3 and I have used it many times.

What I want to SEE is the item itself, the way it looks in Open Arena.

Hopefully this item will be in at least one stock map for next release.

I suppose I could also just download your map and go look..but I'm at work. :p
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Gig
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« Reply #6 on: July 07, 2010, 02:21:21 am »

What I want to SEE is the item itself, the way it looks in Open Arena.
Download the "item_test" map I mentioned before. Because it is not packaged in a pk3 file, probably you have to manually place the .bsp file in a "baseoa\maps" folder, and launch it with "devmap item_test" (or "map item_test") after having set "dedicated 0" "sv_pure 0".
« Last Edit: July 07, 2010, 06:13:05 am by Gig » Logged
Logan
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« Reply #7 on: July 07, 2010, 05:25:30 am »

That sounds slightly complicated. Can I not just download the file, and then run it from the console?

Either way, I will try this later, and I might even post an image of the item HERE.
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Gig
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« Reply #8 on: July 07, 2010, 06:12:02 am »

It is not so difficult. Follow me. Are you using Windows?
- Go here.
- Click on "maps/", then on "item_test.bsp": download that file to your desktop.
- Go to the folder where you installed OpenArena (for example C:\program files\OpenArena), or the folder where your game settings and autodownloaded files are stored (%appdata%\OpenArena): for Windows XP it is C:\Documents and settings\username\application data\OpenArena. Simply if you put the map under your installation folder, it will be available for all the users of your machine, ad if you place it under your "%appdata%" folder, it will be available only for you.
- Under your OpenArena folder, go inside the "baseoa" folder and create a sub-folder called "maps" there.
- Move the previously downloaded "item_test.bsp" file from your desktop to that "OpenArena\baseoa\maps" folder.
- Start OpenArena
- Pull down its console and type /sv_pure 0 (if you don't do this, you will get an error when trying to load the map: sv_pure prevents from using maps that are are not correctly packaged inside pk3 files)
- Type /map item_test
- You will enter the map. Unless you have previously downloaded some third-part texture compatibility pack (I don't know if that would work anyway, it depends if the map used standard Q3A textures of some new added by "q3min"), you will see all the walls black and white. Don't worry about this. We are interested about the items.
- Go to the last room, where there are "portable medkit" and "personal teleporter".
- After some seconds, there should appear the various power-ups (quad damage, flight, etc.)

- When you quit the game, it is a good idea to enable /sv_pure 1 again.
Bye!
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Logan
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« Reply #9 on: July 07, 2010, 06:14:20 am »

Thanks for the walkthrough I'll do this later today
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« Reply #10 on: July 07, 2010, 06:19:48 am »

I'll take a screenshot today.
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« Reply #11 on: July 07, 2010, 07:22:40 am »

Pics in am_thornish:


1. The original place of the item.
2. The item itself.
3. The HUD while holding the item.
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Don't ask yourself what OpenArena can do for you.
Better ask yourself what YOU can do for OpenArena.


"if it weren't for the users, sysadminning would be easy :-/" - Nivex
Logan
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« Reply #12 on: July 08, 2010, 12:46:47 am »

Pics in am_thornish:

Thank you so much. You are clearly quicker on the draw. Cakes and kudos.  Grin

Well, it's nice to see that the item appears less "pink" than the quake 3 version. Looks metallic and glossy, very nice.
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