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Author Topic: Best map for insta+rj?  (Read 19396 times)
St0n3*r
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« on: October 06, 2010, 08:56:19 AM »

Hey i would like to know your thinking about the best maps rotation for insta+rj?

Have quite no idea about what to put on ^^
Would like to have smth quite diff that only the usual one Cheesy
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RMF
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« Reply #1 on: October 06, 2010, 09:30:54 AM »

ps37 punched
Don't know a lot of mapnames actually so can't help out here.
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Someone_mad
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« Reply #2 on: October 06, 2010, 09:47:16 AM »

What's mean 'rj'?
          Huh

But my fav for instantgib is hum...
'oa_bases7' I think.. Yup!
            Smiley
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St0n3*r
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« Reply #3 on: October 06, 2010, 10:14:28 AM »

It's mod with gaunlet, instagib and rocket Wink (rj = rocket jump)
With high speed, that mean you go fast and you need map without too much camp spot ^^

@RMF : ps37 is already on ^^
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Someone_mad
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« Reply #4 on: October 06, 2010, 10:23:39 AM »

Ho then, I like a lot 'Pul1ctf' and 'frozencolors' with rocket jump and instangib that's awesome!
                                           Cheesy

This is good as well on 'q3whdm4' (on FFA)
                          Grin
« Last Edit: October 06, 2010, 10:36:38 AM by Someone_mad » Logged

Cacatoes
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« Reply #5 on: October 06, 2010, 12:11:23 PM »

RJ often refers to rocket jump, can't it refer to RAIL-Jump in that case ? Seems no but I wondered.
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RMF
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« Reply #6 on: October 06, 2010, 12:27:26 PM »

@RMF : ps37 is already on ^^
Yahoo! Cheesy
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St0n3*r
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« Reply #7 on: October 06, 2010, 12:34:40 PM »

Hey thanks man Smiley
For someone mad your proposition seem accurate ^^ lol

Will give a try to these maps i dunno them yet Smiley

and yes rj = rocket jump.

there is no rail jump at all (i don't like it ^^),
it's same mod as in old Evil|insta+rj (the one of SKC Sabastian Cheesy)
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Someone_mad
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« Reply #8 on: October 06, 2010, 12:40:37 PM »

For someone mad your proposition seem accurate ^^ lol

Will give a try to these maps i dunno them yet Smiley

Thank's man!!
It would be great!
         Cheesy
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Gig
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« Reply #9 on: October 06, 2010, 12:41:53 PM »

For some info about that Insta-RJ mod, take a look DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/Unlagged_Rocket_Rail]here, there is its description on the Wiki.
Another thing: the original creator of the Unlagged Rocket-Rail mod (Sabastian) wrote on this forum in the last days, you can take a look to this post.

The only mod that I remember now that includes "railjump", instead, is DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/CorkScrew]CorkScrew.

About a nice map for that Insta-RJ mod... maybe mlca1... since it is designed for Elimination/Clan Arena mode, it should be nice cause of many rocket jumps...
« Last Edit: October 06, 2010, 12:57:12 PM by Gig » Logged

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St0n3*r
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« Reply #10 on: October 06, 2010, 05:27:23 PM »

Ohh thanks to remember me this one, i had download it b4 my 3Months holidays break but totally forgot it! Tongue
You are true great map Smiley

Btw new wiki style? Nice! love it, look much more modern Smiley
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Guardian
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« Reply #11 on: October 06, 2010, 06:49:58 PM »

If u want a complete slaughter, use q3hockey, is a little too small, jeje.  Cheesy
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Gerbil
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« Reply #12 on: October 06, 2010, 10:22:49 PM »

for map suggestions, I like maps with several floors to take advantage of the rj, like pul1ctf. I would probably stay away from space maps, because it makes work for campers so much easier Smiley
MLCTFBETA1 is a good map too, if there are no campers you can use the jump pads + rj to make fast caps, and if there are campers it's easy to sneak behind campers because of the lower levels Wink

I'm not sure if you want to stick with stock ctf maps, but I think MAPEL4B would be good, Q3WCP9 is also nice.



RJ often refers to rocket jump, can't it refer to RAIL-Jump in that case ? Seems no but I wondered.
yes, it can refer to rail jump! Cheesy

One of my favorite mods, rctf (also known as R:UI or reactance: insta-unlagged) has rail jumps in it.
here is a video of a very old OA server that used to run it

currently the only server I know that runs it is [OANAGE], but to get it you have to:
Code:
/callvote custom rctf

It's a lot of fun, I personally like it better than the rocket+rj; it's more speed Cheesy



If u want a complete slaughter, use q3hockey, is a little too small, jeje.  Cheesy
haha, that's the perfect map for blood, guts, and gore!
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Falkland
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« Reply #13 on: October 07, 2010, 11:31:52 AM »

[...]
currently the only server I know that runs it is [OANAGE], but to get it you have to:
Code:
/callvote custom rctf

It's a lot of fun, I personally like it better than the rocket+rj; it's more speed Cheesy

Actually OANAGE is running a Mod based on OAX 085 SDK as specified in its README :

Quote

OANAGE By BillGates(AT)team-oan.com

v2010-04-02

Based on OpenArena 0.85 SDK.

Goal: To enhance OpenArena. If left to all defaults the MOD will be 100% normal OpenArena gameplay with the exception of oanage branding in the lower right of the viewport (which can be disabled).

Current features

------------------

Railjump

g_railJump - enable/disable
g_railJumpRadius - maximum distance from solid
g_railJumpHitCycleTime - cycle time of weapon reload for successful jump
g_railJumpMissCycleTime - cycle time of weapon reload for non-jump
g_railJumpKnockback - amount of knockback


Rockets

g_rocketSpeed


Lightning Gun

g_lightningGunRange - length of bolt
g_lightningGunMaxDamage - damage at closest range
g_lightningGunMinDamage - damage at most distant range


Player Spawning

g_respawnTime - Minimum time to respawn


Misc

g_allowBlackNames - allow ^8 to be decoded to black
g_gibGore - Server enforced extra gib gore. Client can still disable the gibs.
g_showOanageLogo - Blood splatter logo

but there's no mention to where the source code is located.
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Gerbil
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« Reply #14 on: October 08, 2010, 06:33:39 AM »

The mod on OANAGE is not stricktly rctf, I beleive bill just added some cvars (like the ones you posted). Reguardless, it has been tested a fair amount so that it feels the same as the classic rctf/r:iu.

regardless, if you /callvote custom rctf, it loads up all the proper server settings for rctf, as well as resets the rotation for rctf maps, so I am not sure why you are disagreeing with me here...
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Someone_mad
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« Reply #15 on: October 08, 2010, 06:54:29 AM »

@St0n3*r
Can you allow custom models players?
                      Huh
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St0n3*r
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« Reply #16 on: October 08, 2010, 07:03:03 AM »

Ooopsss sry Cheesy
I hade made some test when doing it and i forgot to check pure thing Tongue
Should be ok now Smiley
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Falkland
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« Reply #17 on: October 08, 2010, 10:13:48 AM »

The mod on OANAGE is not stricktly rctf, I beleive bill just added some cvars (like the ones you posted). Reguardless, it has been tested a fair amount so that it feels the same as the classic rctf/r:iu.

regardless, if you /callvote custom rctf, it loads up all the proper server settings for rctf, as well as resets the rotation for rctf maps, so I am not sure why you are disagreeing with me here...

I am not disagreeing with you , I've played that mod on OANAGE and I found it as funny as you wrote : you've probably missed the last line of my previous post .
What I meant is that the mod cannot be distribuited as binary only because it is based on OA085 SDK . So Bill should provide the sources too or post them somewhere because of GPL2.
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Gig
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« Reply #18 on: October 08, 2010, 11:08:31 AM »

@St0n3*r
Can you allow custom models players?
                      Huh
Ooopsss sry Cheesy
I hade made some test when doing it and i forgot to check pure thing Tongue
Should be ok now Smiley
Uh? Isn't the pure check (that should always be active to maintain compatibility through OA patches) that does not allow for custom models?
« Last Edit: October 08, 2010, 04:19:22 PM by Gig » Logged

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HITMAN
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« Reply #19 on: October 08, 2010, 02:10:32 PM »

How come your server doesnt show up in the Master Server List? Ive been looking :-O, Or am I blind?
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Gerbil
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« Reply #20 on: October 08, 2010, 07:10:41 PM »

Actually OANAGE is running a Mod based on OAX 085 SDK as specified in its README :
"actually" implies you are correcting me.

I can ask bill if he is willing to share the source code, if you want it feel free talk to me via pm so we aren't going off on a tangent from the thread Smiley


How come your server doesnt show up in the Master Server List? Ive been looking :-O, Or am I blind?
which server are you looking for?
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Quote from: sploosh
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« Reply #21 on: October 08, 2010, 10:51:01 PM »

Hi all again.

I have not played this Open arena but a few minutes, so i do not know any map names.
I did however put one of the maps i made in my baseoa and it played fine. It is missing one texture
and that is the default Q3 shader for a transporter. Check it out at file planet Hells-attic is the name of it
don't have a link. I also played with the Pak0.pk3 and put my railgun back in it hehe. Is there a way to make your weapon smaller?
I used to have a 8 map rotation on my server switching gametypes too. GL finding the right combo. But your wrong on the space maps
i love them hit them once with a glancing blow woth rocket switch to rail and blow them up. MID AIR ROCKET SHOTYS RULE :-)
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Falkland
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« Reply #22 on: October 09, 2010, 08:43:29 AM »

Actually OANAGE is running a Mod based on OAX 085 SDK as specified in its README :
"actually" implies you are correcting me.

Yes , it was my intention ... because it's not the original Quake3 mod , nor another mod based on Quake3 SDK , but specifically a mod based on OA085 SDK

I can ask bill if he is willing to share the source code ...

Since OA 085 SDK is distribuited under GPL2 licence terms , every work based on it MUST be distribuited under the same licence or superior so the source code distribution is not optional or discretional but it's mandatory.

http://www.gnu.org/licenses/gpl-2.0.html
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Cacatoes
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« Reply #23 on: October 10, 2010, 07:09:09 AM »

...mandatory as long as the modified software is distributed, which is the case here. I was just wondering if there aren't legal issues because if the bit of code which was added isn't GPL compatible, then it seems the whole work couldn't be GPLed (nor distributed ?). When you bring code into a GPL project, it needs to take a compatible license or am I too stone ? Cheesy
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St0n3*r
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« Reply #24 on: October 10, 2010, 10:56:27 AM »

How come your server doesnt show up in the Master Server List? Ive been looking :-O, Or am I blind?

If you speak about mine : here it is Wink
(mmm yeah maybe blind ^^)
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