I was trying to get OpenArena to load the dynamic libraries rather the qvm.
This is the console message I get on normal start up.
Loading dll file ui.
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib)...
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib) failed:
"Failed loading /Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib: dlcompat: file "/Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib" not found"
Sys_LoadDll(/Users/forest/Library/Application Support/OpenArena/baseoa/uippc.dylib)...
Sys_LoadDll(/Users/forest/Library/Application Support/OpenArena/baseoa/uippc.dylib) failed:
"Failed loading /Users/forest/Library/Application Support/OpenArena/baseoa/uippc.dylib: dlcompat: file "/Users/forest/Library/Application Support/OpenArena/baseoa/uippc.dylib" not found"
Sys_LoadDll(./baseoa/uippc.dylib)...
Sys_LoadDll(./baseoa/uippc.dylib) failed:
"Failed loading ./baseoa/uippc.dylib: dlcompat: file "./baseoa/uippc.dylib" not found"
Sys_LoadDll(./baseoa/uippc.dylib)...
Sys_LoadDll(./baseoa/uippc.dylib) failed:
"Failed loading ./baseoa/uippc.dylib: dlcompat: file "./baseoa/uippc.dylib" not found"
Sys_LoadDll(ui) failed dlopen() completely!
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui pass 0 compiled to 537108 bytes of code
VM file ui pass 1 compiled to 537108 bytes of code
VM file ui pass 2 compiled to 537108 bytes of code
ui loaded in 1900064 bytes on the hunk
After placing uippc.dylib in the search path i get:
Loading dll file ui.
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib)...
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib): succeeded ...
Sys_LoadDll(ui) found **vmMain** at 0xb8d8540
Sys_LoadDll(ui) succeeded!
22 arenas parsed
3 arenas ignored to make count divisible by 4
7 bots parsed
Loading dll file cgame.
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/cgameppc.dylib)...
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/cgameppc.dylib) failed:
"Failed loading /Volumes/tw3k/Desktop/Quake3/baseoa/cgameppc.dylib: dlcompat: file "/Volumes/tw3k/Desktop/Quake3/baseoa/cgameppc.dylib" not found"
Sys_LoadDll(/Users/forest/Library/Application Support/OpenArena/baseoa/cgameppc.dylib)...
Sys_LoadDll(/Users/forest/Library/Application Support/OpenArena/baseoa/cgameppc.dylib) failed:
"Failed loading /Users/forest/Library/Application Support/OpenArena/baseoa/cgameppc.dylib: dlcompat: file "/Users/forest/Library/Application Support/OpenArena/baseoa/cgameppc.dylib" not found"
Sys_LoadDll(./baseoa/cgameppc.dylib)...
Sys_LoadDll(./baseoa/cgameppc.dylib) failed:
"Failed loading ./baseoa/cgameppc.dylib: dlcompat: file "./baseoa/cgameppc.dylib" not found"
Sys_LoadDll(./baseoa/cgameppc.dylib)...
Sys_LoadDll(./baseoa/cgameppc.dylib) failed:
"Failed loading ./baseoa/cgameppc.dylib: dlcompat: file "./baseoa/cgameppc.dylib" not found"
Sys_LoadDll(cgame) failed dlopen() completely!
Failed to load dll, looking for qvm.
Loading vm file vm/cgame.qvm...
VM file cgame pass 0 compiled to 1111296 bytes of code
VM file cgame pass 1 compiled to 1111296 bytes of code
VM file cgame pass 2 compiled to 1111296 bytes of code
cgame loaded in 5961888 bytes on the hunk
and after placing cgameppc.dylib in the search path i get:
Loading dll file ui.
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib)...
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/uippc.dylib): succeeded ...
Sys_LoadDll(ui) found **vmMain** at 0xb8d8540
Sys_LoadDll(ui) succeeded!
22 arenas parsed
3 arenas ignored to make count divisible by 4
7 bots parsed
Loading dll file cgame.
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/cgameppc.dylib)...
Sys_LoadDll(/Volumes/tw3k/Desktop/Quake3/baseoa/cgameppc.dylib): succeeded ...
Sys_LoadDll(cgame) found **vmMain** at 0xc2b1cfc
Sys_LoadDll(cgame) succeeded!
********************
ERROR: Client/Server game mismatch: baseoa-1/baseq3-1
********************
RE_Shutdown( 0 )
This is after the game has loaded and is awaiting game state.
Any ideas?