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Author Topic: code3arena - quake3 modding  (Read 6039 times)
erachude
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« on: January 17, 2007, 08:43:40 am »

i found an interesting site that covers quake3 modding.

http://code3arena.planetquake.gamespy.com/tutorials/tutorial1.shtml

i'm going to have to learn some c programming skills and start playing.
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Blaenk
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« Reply #1 on: January 17, 2007, 05:40:30 pm »

You could've just asked Tongue Almost everyone knows that site, but glad you found it! It's really nice isn't it Smiley
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erachude
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« Reply #2 on: January 18, 2007, 10:19:35 am »

it is pretty cool. any other links i should know about?  :-)

i'd vaguely glanced at the ioquake3 source code before, but thought it would be too complex. looking through some of the tutorials it seemed fairly easy, so i started wading through and experimenting. it's really easy to change a lot of stuff and i've bought myself a big book on c programming. i can really see myself getting into this.

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Blaenk
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« Reply #3 on: January 18, 2007, 11:43:37 am »

Here's a good list Smiley http://www.quakesrc.org/forums/viewtopic.php?t=5363
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erachude
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« Reply #4 on: January 18, 2007, 02:19:10 pm »

thanks blanky, that should keep me busy for a while.
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erachude
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« Reply #5 on: January 18, 2007, 02:30:54 pm »

blanky, one of the links took me to this page...
http://www.soclose.de/q3doc/files.htm
...where it describes all the files in the quake3 source code.

jackpot!

thanks.  :-)
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Ryan450
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« Reply #6 on: January 20, 2007, 06:19:54 pm »

thnx guys, I always curious about getting into Q3 coding and this is a great place to start Smiley.
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