Mirakus
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Posts: 8
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« on: April 20, 2011, 07:13:35 PM » |
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Hi. I'm using Netradiant (latest git) to do some mapping for Q3A and OA.
My problem is mainly with Q3, but it also partially affects my OA maps as well. It would seem that the shaderlist.txt file that Radiant creates is leaving out a lot of the shaders; it's not as obvious with OA as the ones I mainly use (liquid, sky) work fine, but when working with Q3, I can't seem to get things working. I had to manually add "liquid" to the shaderlist.txt file to get lava and water working. Even after adding "sky" to the list, I can not make any sky work for Q3A. Additionally, all of my common shaders are listed in the texture window, but all of them with the "shader image not found" message.
Now, I've checked and double-checked all of my paths/settings/etc, and I truly think there's either something wrong with my Q3A (believe it's the 1.32 point release to get ioquake working), or something is wrong with Radiant. I added every .shader file listed in my pk3s to my shaderlist.txt, and I still can't get the skies working. If it helps, I'm using Debian. Has anyone encountered this before who knows a solution? It's really putting a dent into my mapping motivation. ;o)
Sorry if this is the wrong place for this - at least as far as the search goes, the community seems to be dwindling. Help is appreciated. Thanks!
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