Pages: [1]
  Print  
Author Topic: Blender 2.57, and smoke simulation  (Read 13842 times)
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« on: May 09, 2011, 02:50:00 AM »

What relevance does this have?

- realer explosions
- realer textures/sfx/*flame*.tga replacements

i'll get started by playing around an explosion effect (which is the oldrocket 0 effect, but cranked up to be more violent)
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
dbX
Member


Cakes 11
Posts: 199

Shazpaca!


WWW
« Reply #1 on: May 09, 2011, 10:20:42 AM »

That is awesome.
Logged

In defeat we learn.
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #2 on: May 11, 2011, 01:47:46 AM »

I've committed textures/sfx/*flame replacements that are newly rendered and firelike though they don't loop seamlessly yet. its hard to control smoke, its all experimental
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Someone_mad
Lesser Nub


Cakes 0
Posts: 102


Painted nails and long haired... I'm not a witch!


WWW
« Reply #3 on: May 12, 2011, 06:09:16 PM »

Nice, carry on...!
      ±END¤CONNEXION±
Logged

fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #4 on: July 29, 2011, 05:46:41 AM »

Yeah, i'm late.

A video

Is this good enough for patch inclusion?
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
VortexHU
Lesser Nub


Cakes 3
Posts: 138



« Reply #5 on: July 29, 2011, 06:56:48 AM »

it looks great, but what do you think about making the spheres grow over time so you can't pick them out as easily?

are the sparks flying up from the floor new? i like.
Logged

— VortexHU —
dbX
Member


Cakes 11
Posts: 199

Shazpaca!


WWW
« Reply #6 on: July 29, 2011, 07:09:37 AM »

That looks great. It should definitely be included.
Logged

In defeat we learn.
Peter Silie
Member


Cakes 2008
Posts: 610



« Reply #7 on: July 29, 2011, 01:57:26 PM »

Very good!
Logged
chaoticsoldier
Member


Cakes 18
Posts: 375


This space intentionally left blank.


« Reply #8 on: July 29, 2011, 10:24:35 PM »

Looks classy. I like it.
Logged

0101100101101111011101010010011101110110011001010010000001101010011101010111001101110100001000000111011101100001011100110111010001100101011001000010000001111001011011110111010101110010001000000111010001101001011011010110010100101110
Joshua
Half-Nub


Cakes 5
Posts: 91


Loves OpenArena!


WWW
« Reply #9 on: July 29, 2011, 11:04:37 PM »

I think the effect looks nice, but I'm not sure if it fits the anime theme OA is going for...
Logged

fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #10 on: September 17, 2011, 09:08:16 AM »

Playing around with shaders I managed to sneak in 32 frames of fire animation Tongue

We really need 'tcmod page' in the renderer for an optimal one image version.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Pages: [1]
  Print  
 
Jump to: