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Author Topic: 0.8.8 Bugs  (Read 168174 times)
Biox1dE
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« Reply #50 on: February 21, 2012, 01:26:12 PM »

well... can someone pls respond to the fact that I cannot set g_gametype in my server w/ the 0.8.8 patch. Just meet me in #oa-ictf (on quakenet) if you don't believe me. I do believe that's a decently sized bug.
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LauraNeko
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« Reply #51 on: February 21, 2012, 01:40:33 PM »

hmm works fine to me my ninjactf still works :O
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GrosBedo
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« Reply #52 on: February 21, 2012, 02:04:10 PM »

well... can someone pls respond to the fact that I cannot set g_gametype in my server w/ the 0.8.8 patch.

Wow that's weird. Did you try to use the older binaries when you don't use the 0.8.8 patch? But on my server it works well with the latest binaries and any OA gamecode version... Your bug may reside in your configuration or in another pk3 file that is conflicting.
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Gig
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« Reply #53 on: February 21, 2012, 02:08:15 PM »

What happens exactly? It says that variable is read-only or what?
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Biox1dE
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« Reply #54 on: February 21, 2012, 02:50:30 PM »

it was the binaries. The new patch is not compatible with the old binaries.
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grey matter
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« Reply #55 on: February 21, 2012, 02:56:09 PM »

What was the exact error anyways?

I've always been using plain ioquake3 with the OA assets, it's been working flawlessly from v0.8.1 on.
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Gig
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« Reply #56 on: February 21, 2012, 03:18:26 PM »

it was the binaries. The new patch is not compatible with the old binaries.
What? I just tried using OA 0.8.5 oa_ded.exe binary... and placed 088 pk3 in baseoa folder. I started the server, loaded a map and then changed gametype. It does not seem to find errors: after the map_restart, g_gametype remains the new gametype I set...
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Biox1dE
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« Reply #57 on: February 21, 2012, 03:24:09 PM »

not in my case. no config setting was changed. i only upgraded binary to remove bug. the bug was that every gametype was FFA, no matter the number. gametype 4 was ffa, except you couldnt kill certain ppl.
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GrosBedo
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« Reply #58 on: February 21, 2012, 04:05:02 PM »

Then maybe you had 081 binaries. Indeed I tried 088 binaries with 081 gamecode, works well, but I didn't try 081 binaries with 088 gamecode...

If this is confirmed, then this would mean that servers can't simply set autodownload to upgrade clients, they will have to wait for client to upgrade themselves manually because autodownloading the pak would break the install.
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Gig
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« Reply #59 on: February 21, 2012, 04:18:03 PM »

I just tried copying 085 and 088 pk3 files into a 081 installation. Started 0.8.1 Windows dedicated server binaries. Loaded a map in gametype 0. Connected to the server from a client, changed g_gametype to 4, restarted the map. It looks like a normal CTF game: I can grab the enemy flag.
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Biox1dE
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« Reply #60 on: February 21, 2012, 04:20:10 PM »

no idea... but on another note. when will OpenArena fix its long standing elimination glitches. spawing within walls, etc
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Biox1dE
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« Reply #61 on: February 21, 2012, 04:35:45 PM »

and now the previous glitch is back.... 088 binary and patch installed... what on earth is causing this
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GrosBedo
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« Reply #62 on: February 21, 2012, 04:37:45 PM »

Dunno. I tried the same as Gig, everything works well too on my side. Weird bug...
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Gig
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« Reply #63 on: February 21, 2012, 04:49:51 PM »

Maybe related with Pak load order? Just trying to guess...
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swaggerall
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« Reply #64 on: February 25, 2012, 09:20:50 PM »

 Grin
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swaggerall
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« Reply #65 on: February 25, 2012, 09:23:51 PM »

 Angry
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swaggerall
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« Reply #66 on: February 25, 2012, 09:34:58 PM »

RENAME THIS FILE TOO .dm_71
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Peter Silie
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« Reply #67 on: February 26, 2012, 03:55:34 AM »

Reason for the issue seems to be patches.
They sometimes make trouble with graphic drivers or similar.

Which graphic card do you use?
OS?
Driver?

ps: kick Sookee? ROFL - neat players there Smiley
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Neon_Knight
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« Reply #68 on: February 26, 2012, 05:55:19 AM »

Or, better yet (?), decals.
I have to check that map. There's also a significant drop in each base by virtue of having patched lights. Tried to fix this with no results. Another thing for the hotfix. -.-
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Gig
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« Reply #69 on: February 26, 2012, 06:08:10 AM »

RENAME THIS FILE TOO .dm_71
I renamed it, but I cannot play it. It says "cl_parsegamestate: bad command byte".

PS: I haven't been able to reproduce your graphic glitch on ps9ctf. Not even using 0.8.8 pk3s with 0.8.1 binaries, and not even placing the 0.8.5 pk3 under appdata folder while having 0.8.8 pk3 under installation: that probably causes problems, but it seems not this one. I don't know what may be your problem.
« Last Edit: February 26, 2012, 06:20:57 AM by Gig » Logged

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swaggerall
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« Reply #70 on: February 26, 2012, 06:30:42 AM »

Grin
Angry

The Patch Also Messes With The Walls On Ps37ctf and oasago2 (by the steps on oasago2)

we cant make certain jumps anymore

and we land in entirely diffrent spots
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PaniC
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« Reply #71 on: February 26, 2012, 09:26:44 AM »

The Patch Also Messes With The Walls On Ps37ctf and oasago2 (by the steps on oasago2)

we cant make certain jumps anymore

and we land in entirely diffrent spots

try to set pmove_float to 0 (disable fps independent physics with virtually 91fps movement) or lower the gravity a bit. That behavior did not change since 0.8.5 so its not a bug its a feature. Just the maps need to be changed because they are designed for 125 fps movement. (Or change to virtually 125 fps? hm!)
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swaggerall
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« Reply #72 on: February 26, 2012, 12:56:58 PM »

It must be a combination of things..


next version just make the stuff shorter....


pmove and everythign in in both cfg and server
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Neon_Knight
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« Reply #73 on: February 26, 2012, 01:20:13 PM »

Don't worry, 0.9.0 will have way less crap. OA3 will get rid of everything. Tongue
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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swaggerall
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« Reply #74 on: February 28, 2012, 01:03:43 PM »

how do i fix me not being able to jump walls?


abit of a disadvantage...
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