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Author Topic: 0.8.8 Bugs  (Read 74931 times)
LauraNeko
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« on: February 17, 2012, 05:54:16 pm »

I found some bugs in the new Open Arena patch 0.8.8
Since there is new music the program tells me from time
to time that the music file isn't 22k.obviously the
program expects the music file to be something else.
please get rid of the warning message or change
the format expectation.

there are also some graphical bugs in the map
oasago2 i posted a picture so you can see what i mean
and what to do about it.

Also i'm not ok with the Grappling Hook how it currently is.
it shouldn't make constant shooting noises
when holding down left mouse(which you need to do or the hook will disappear
after it has been shot).it's ok that it disappears but please don't
cycle the shot when holding down left mouse because thats
highly annoying.
also why going back from the future to the past?
the hook now looks like an old hook with a rope i guess.
sure before it used a rocket?and a lightning gun beam.
they should just have changed the lightning texture of the beam and
the rocket hook thing to something else but not an old iron hook.
also the hook should dissapear from the weapon when it has been shot
everything else wouldn't make sense.

The Gargoyle looked better before and i am not the only
person saying this.make him look like before again.

Oh and please add the new Neko model as a forum picture Smiley

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Neon_Knight
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« Reply #1 on: February 17, 2012, 07:36:08 pm »

To think that we had a lot of testing time. -.-

Gotta check those texture glitches in sago2, I swore to have them fixed.

Also, it seems that lei/FH forgot to pack the fixed oa_bases7. -.-
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fromhell
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« Reply #2 on: February 17, 2012, 07:38:42 pm »

Hey cool, i'm getting blame for overlooked stuff already post-release.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

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new code development on github
LauraNeko
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« Reply #3 on: February 17, 2012, 08:42:29 pm »

i'm very picky.i'm glad i can help.but will you also do something about the grapple hook?
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fromhell
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« Reply #4 on: February 17, 2012, 09:17:59 pm »

The grapple hook uses its own shader and model by design because there wasn't any. The "original" lightningbolt and rocket use were placeholders by id, and they weren't even precached in the original code either! Besides, leaving it like that would cause confusion with legitimate lightning and rockets

I thought the light shaft clamp bug was fixed in the texture itself?

The "is not 22k" bug is a ioq3 bug they never fixed since they implemented ogg music ages ago.  The 22k warning shouldn't even be relevant anymore as it's done for when Q3 regressed a part of the sound system around the 1.27 patch while removing A3D support, breaking the use of variable mixing rates

I'll sort the neko avatar thing, that's one thing I forgot.

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
LauraNeko
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« Reply #5 on: February 17, 2012, 09:24:02 pm »

i know they were only placeholders.
and i don't want you to leave it liek it is.
as i have written above you just could change
the lightning texture and the hook to something
futuristic.because now the hook looks like an
old iron hook with a rope.
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LauraNeko
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« Reply #6 on: February 17, 2012, 11:53:33 pm »

ok something that doesen't belong here but drives me crazy...
is it just me or do the models ingame suddenly appear damn small for me?
here two pictures...

oh and thankies for adding the new neko avatar here Smiley
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LauraNeko
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« Reply #7 on: February 18, 2012, 12:30:28 am »

and here another graphic bug.i think this one should be known.
it's in oa_bases 7 near the flag.what do you call this?
texture clipping bug?nevermind just do something about this please.
i'm sure you know what to do because i can't explain it in english.
it mostly happens when you put two objects in the same cooardinates.
so you just have to make on of those two objects a lil bit smaller or bigger
in one direction often one or two pixels smaller is enough.
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PaniC
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« Reply #8 on: February 18, 2012, 05:18:44 am »

and here another graphic bug.i think this one should be known.
it's in oa_bases 7 near the flag.what do you call this?
texture clipping bug?nevermind just do something about this please.
i'm sure you know what to do because i can't explain it in english.
it mostly happens when you put two objects in the same cooardinates.
so you just have to make on of those two objects a lil bit smaller or bigger
in one direction often one or two pixels smaller is enough.

Its already fixed by Neon_Knight but fromhell forgot to pack the actual oa_bases7 in the patch.  Smiley
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LauraNeko
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« Reply #9 on: February 18, 2012, 05:48:37 am »

oh oki.but what about the hook?
he hook is very important for me
and it really shouldn't make constant shooting sound
and animation while holding left mouse click and don't
forget to make the hook disappear from the weapon when shot Smiley
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GrosBedo
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« Reply #10 on: February 18, 2012, 07:22:52 am »

it shouldn't make constant shooting noises
when holding down left mouse(which you need to do or the hook will disappear
after it has been shot).it's ok that it disappears but please don't
cycle the shot when holding down left mouse because thats
highly annoying.

Agree, because it will affect the gameplay with this weapon a lot (since sound is a big part of the gameplay).
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fromhell
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« Reply #11 on: February 18, 2012, 03:52:25 pm »

I like how I get useful feedback on the grappling hook art months after I implement it with months of test releases since.

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
GrosBedo
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« Reply #12 on: February 18, 2012, 05:08:17 pm »

Sorry, I admit that I never use the grappling hook myself, so what I say is mainly a general thinking. I don't even know if an OA map actually implements it?
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Gig
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« Reply #13 on: February 18, 2012, 05:44:52 pm »

Well, I don't remember the exact thread now... but I asked something about the hook some months ago.
At that time, someone answered pointing out that the most weird part of the grappling hook animation was experienced when the player was using "Liz" model (for some reason, using that player model animates the hook in a different and more annoying way than normal).
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I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
LauraNeko
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« Reply #14 on: February 18, 2012, 06:56:41 pm »

ah, i don't use liz.but i experienced some wierd things with liz too!
everytime i was shooting at him he tend to use the laying animation.
everytime i hit him...thats strange...don't know if it's fixed now.
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Neon_Knight
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« Reply #15 on: February 18, 2012, 08:59:05 pm »

Sorry, I admit that I never use the grappling hook myself, so what I say is mainly a general thinking. I don't even know if an OA map actually implements it?
Maps don't need to. The grapple exists so far as back in vanilla Q3, but it was always a "dummied out" weapon. Only from 0.8.5 onwards it's functionality was completed. (0.8.5 already has many options regarding it) 0.8.8 has the weapon fully modelled and working.
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Gig
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« Reply #16 on: February 19, 2012, 04:30:54 am »

Liz crouch animation has been quite fixed in 0.8.8 (not related with Liz grapple odd animation).

I don't know if any official map has got the grapple item. If you want to test it, you can play in Elimination, LMS, CTF Elim modes (or in any other mode with g_elimination 1) with elimination_grapple 1.

Update: found the previous posts about the grapple animation:
http://openarena.ws/board/index.php?topic=4356.msg41141#msg41141
http://openarena.ws/board/index.php?topic=4356.msg41173#msg41173
http://openarena.ws/board/index.php?topic=4356.msg41188#msg41188
http://openarena.ws/board/index.php?topic=4356.msg41192#msg41192
etc. .....
the strange animation is with Liz... but the repeated, annoying sound, always affects the use of grapple.
« Last Edit: February 19, 2012, 06:06:21 am by Gig » Logged

I never want to be aggressive, offensive or ironic with my posts. If you find something offending in my posts, read them again searching for a different mood there. If you still see something bad with them, please ask me infos. I can be wrong at times, but I never want to upset anyone.
LauraNeko
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Picky :)


« Reply #17 on: February 19, 2012, 10:42:01 pm »

i'm already using the grappling hook on two of my servers.
i know why the repeated sound and so on is tehre.
because it uses a normal weapon script i guess.
and normal weapons repeat their shots.
someone needs to make a custom script for the grappling hook.
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LauraNeko
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« Reply #18 on: February 20, 2012, 06:11:43 am »

for the future someone should make map where the grappling hook is an important item
to get from one place to another.i would really like to make a map for this.
i never made a map so far for any game.i tried to use gtkradiant but this program won't work  Embarrassed
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GrosBedo
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« Reply #19 on: February 20, 2012, 08:47:23 am »

Maybe a fixed grappling script could be included in the OA 0.8.8 hotfix?
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LauraNeko
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« Reply #20 on: February 20, 2012, 09:21:49 am »

i have the slight worry that they can't or will not do this but they really should.
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LauraNeko
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« Reply #21 on: February 20, 2012, 09:26:13 am »

wow you really should rename the parent folder of the new patch next time because it has 0.8.1 in it's name at first i was like omg
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PaniC
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« Reply #22 on: February 20, 2012, 09:27:48 am »

wow you really should rename the parent folder of the new patch next time because it has 0.8.1 in it's name at first i was like omg

You should really read the 0.8.8 devforum.  Grin
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LauraNeko
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« Reply #23 on: February 20, 2012, 09:49:27 am »

the what forum?
sorry i don't know every forum wich exists...
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Neon_Knight
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« Reply #24 on: February 20, 2012, 09:55:01 am »

http://openarena.ws/board/index.php?board=73.0
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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