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Author Topic: More compatible model formats  (Read 3078 times)
Suicizer
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« on: December 28, 2013, 10:19:48 AM »

As the OA wiki states, only .md3 format is currently supported.
I know there have been experiments with the .mdr format, but what about support for .obj?
It's a very useful format as a lot of modeling programs support it by default. The only con is that it doesn't support animations like .md3 does, but mapmodels don't need such thing.
« Last Edit: December 28, 2013, 10:38:52 AM by Suicizer » Logged

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Akom74
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« Reply #1 on: December 28, 2013, 11:04:55 AM »

NETradiant and GTKradiant support .obj

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Suicizer
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« Reply #2 on: December 28, 2013, 03:08:57 PM »

NETradiant and GTKradiant support .obj

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Which means OA supports it in the maps as well?
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Akom74
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« Reply #3 on: December 28, 2013, 03:19:45 PM »

NETradiant and GTKradiant support .obj

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Which means OA supports it in the maps as well?

Whoops, this i don't know  Tongue. Maybe Neon_Knight or Fromhell know about it.

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fromhell
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« Reply #4 on: December 31, 2013, 08:00:01 PM »

The only applicable places for .obj would be mapobjects and items that don't have tags. Not worth tearing up compatibility for...
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Neon_Knight
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« Reply #5 on: January 31, 2014, 04:49:32 AM »

Also, for mapmodels there's already the .ase format which can be made directly in the Editor itself. Though the editor itself has support for md3, ase, lwo, 3ds, obj and picoterrain formats, but never tested them.
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