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Author Topic: oabases11onsenctf  (Read 8022 times)
Akom74
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Cakes 9
Posts: 906


Q3A/OA Mapper


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« Reply #25 on: September 25, 2015, 06:37:51 am »

When i try to load your .map, GTKradiant give s me this error:



Don't know why.  Sad

However, i've converted it and i can say that's pretty big  Cheesy Cheesy

So i miss some textures and i'm not able to find them in OA folder.....



.....XD.....
.
« Last Edit: September 25, 2015, 06:49:30 am by Akom74 » Logged

...sorry for my English, i'm Italian... Tongue



fromhell
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GET A LIFE!
**********

Cakes 32
Posts: 14490



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« Reply #26 on: September 25, 2015, 06:57:05 am »

Yeah there's going to be some textures missing, I mapped it using a bunch of crappy-made OA3 dev shaders.  The point of the .map posted are the brushes themselves representing the building inside layout because my sketch didn't convey it good enough.  So far there's just a side route straight to the other bases' upper deck room, and a route from that deck room to a central pool area with stairs that lead to the other.
« Last Edit: September 25, 2015, 11:22:05 am by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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