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Author Topic: Vulkan  (Read 14139 times)
fromhell
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« on: February 17, 2016, 07:49:02 PM »

Yesterday the Vulkan specs have finally been publicly released meaning anyone can develop for that new API.  It's the new low-level OpenGL for the new hardware, etc.  Unfortunately Apple doesn't support it :/





WHAT DOES THIS MEAN FOR OA?!??:
Nothing. OA's graphics are way too high level GL 1.1 stuff to go to Vulkan immediately or even GL2/3/4 immediately without visual comprimise. 
« Last Edit: February 17, 2016, 07:51:15 PM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
sago007
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« Reply #1 on: June 02, 2016, 01:54:16 PM »

It may not be relevant for OpenArena but it is nice to finally see an open alternative to Direct3D.
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fromhell
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« Reply #2 on: June 02, 2016, 06:03:57 PM »

Being an alternative to OpenGL is nicer for emulation purposes just for reducing the latency alone Smiley
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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