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Author Topic: am_tdish (Training Day for OA)  (Read 1294 times)
Neon_Knight
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« on: July 12, 2016, 06:27:53 pm »

Another port, another map, also from some years ago.

Based on DM-TrainingDay from UT200X.

http://download.tuxfamily.org/openarena/upload/am_tdish.pk3









« Last Edit: July 12, 2016, 09:21:46 pm by Neon_Knight » Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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fromhell
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« Reply #1 on: July 12, 2016, 06:33:25 pm »

surely you mean to provide that link as a pk3?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #2 on: July 12, 2016, 09:22:07 pm »

Oh, yeah, forgot that. I even fixed it in the Wiki.
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Gig
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« Reply #3 on: July 13, 2016, 01:21:43 am »

In the moment I saw the screenshots, it reminded me about Q3TOURNEY1.  Smiley

Quickly tried, and I think it's okay, for a simple tournament map. It lacks vertical fight, but I suppose it's meant to be this way.
Those lights do have that glitch, but IIRC it's due to a problem in the texture used by the shader and not due to the map itself...

PS: Hello, NK. Did you find your will to spend some time on OA? That may be good news!  Smiley
« Last Edit: July 13, 2016, 01:44:45 am by Gig » Logged

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Neon_Knight
In the year 3000
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« Reply #4 on: July 13, 2016, 06:56:40 am »

The original source is even the first map in Unreal Tournament 2003's campaign. It's a simpler design, yeah, but that's the idea.
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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