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Author Topic: Trenchbroom thread  (Read 725 times)
fromhell
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« on: January 15, 2019, 07:58:40 pm »

As of today Trenchbroom 2019.1 is released and it has just added experimental and preliminary Q3 map support
https://github.com/kduske/TrenchBroom/releases/tag/v2019.1

which is easily adaptable to use with OA so i've started this thread about it.  i'll update this post later.

NOTE THAT THERE ARE NO CURVES/PATCHES AND NO BRUSH PRIMITIVES.  Q3map2 will only understand the "Standard" map format from the editor.

Also note: the current release cannot parse OA shaders properly. It will crash on comment blocks. This is being looked into.
« Last Edit: January 16, 2019, 03:43:16 am by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #1 on: January 18, 2019, 08:40:20 am »

Just a heads-up: I've fixed some stuff in the .shader files of our GPL gamepack, fortunately few files used multi-line comments (and those multi-line comments were few).

I know this is been looked upon, but as for now, anyone who uses Trenchbroom should try the newer shader files and see if they can operate with TB.
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Neon_Knight
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« Reply #2 on: January 24, 2019, 08:12:14 am »

One of the most recent commits finally solved the multiline shader comment problem. However I'll hold back solving anything in the gamepack until a newer version of TB is released.
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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Neon_Knight
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« Reply #3 on: February 02, 2019, 09:08:50 am »

New update, shader problem solved, and md3 support added.

https://github.com/kduske/TrenchBroom/releases/tag/v2019.2
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"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
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fromhell
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« Reply #4 on: February 03, 2019, 05:24:35 am »

currently there's another parsing problem with blendFuncs now. This is reported
« Last Edit: February 04, 2019, 03:23:51 am by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
Administrator
GET A LIFE!
**********

Cakes 34
Posts: 14512



WWW
« Reply #5 on: February 06, 2019, 08:47:06 pm »

Trenchbroom 2019.3 is out and this solves the shader parsing issues for good (?) now.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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