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Author Topic: Lizard Man-ish  (Read 57583 times)
kit89
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« on: March 10, 2007, 04:29:27 PM »

Just started working on this new character, hasn't got a name yet got any suggestions?

Hes approx 500 polygons(quads) in total. Which is roughly 1000-1200 tris



Crits appreciated. Smiley
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tw3k
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« Reply #1 on: March 10, 2007, 04:47:59 PM »

izzard? heh, it'd be funny if that appendage on it's back carried the weapons.
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fromhell
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« Reply #2 on: March 10, 2007, 04:53:27 PM »

looks more frog than lizard to me
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kit89
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« Reply #3 on: March 10, 2007, 05:25:32 PM »

Quote
looks more frog than lizard to me

Hehe, the character was originally based on an adult male Bearded Dragon. With a head similar to what you see but more wider. I then drew out pictures and slowly simplified the shapes and objects, mainly removing the more complex scales sticking out from the head.

After that I had a great idea to take the drawing, and model the character in Blender, cause it looked cool.

Strange tho, cause when you simplify the lizards head it dose look similar to a frogs head.
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tw3k
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« Reply #4 on: March 10, 2007, 06:02:22 PM »

frogs and lizards do have similar skeletal structure
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kit89
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« Reply #5 on: March 11, 2007, 01:56:01 AM »

I'm going to re-do the feet and change them into hands, as I think it would look better.
I might also make his head wider and flatter see how it looks. Smiley

After that I will probably start skinning him and give him a rigg.
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kit89
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« Reply #6 on: March 11, 2007, 03:08:50 AM »

Got some spare time so I modified the head, and gave him some hands instead. Looking better me thinks. Cheesy



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catfish
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« Reply #7 on: March 15, 2007, 07:14:19 AM »

Reminds me a little of the Bile Demon from Dungeon Keeper 2, with the fat belly and the way he apparently pulls himself along with his arms.  Of course, that may just be because I've been playing a lot of Dungeon Keeper 2 lately.
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fromhell
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« Reply #8 on: March 16, 2007, 06:41:50 PM »

This is more of what i had in mind, actually. Disregard the furry comments
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
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Shoot him..


« Reply #9 on: March 17, 2007, 01:14:16 AM »

Cool, design I'll start cracking on it soon. Cheesy
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dmn_clown
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« Reply #10 on: March 17, 2007, 07:23:35 AM »

kinda looks like Mon-Ark from Valiant's remake of Turok
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kit89
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« Reply #11 on: April 03, 2007, 06:09:03 AM »

Had some time today to work on fromhell lizard design. Smiley

Got the head mostly done and I'll start the body soon. Cheesy

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kit89
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« Reply #12 on: April 03, 2007, 07:49:20 AM »

Did a bit more.

Added a body and changed a few things on the head.

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hyp3rfocus
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« Reply #13 on: April 03, 2007, 02:32:36 PM »

looking good.
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kit89
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« Reply #14 on: April 15, 2007, 02:17:58 PM »

Update: On the progress. Slowly but surely getting there. Wink

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kit89
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« Reply #15 on: April 23, 2007, 07:43:44 AM »

Finished off the model, C&C welcomed. Smiley

I'll soon start working on the UV-map and I'll start rigging.



Before I rigg this the model will need to be cut it up into seperate objects, legs, body, head. Any Pointers on where I should make the cuts?

*Edit* Modified the model slightly around the thighs.
« Last Edit: April 23, 2007, 07:54:35 AM by kit89 » Logged
kit89
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« Reply #16 on: April 24, 2007, 08:06:56 AM »

Did a uv-map for him/her? and gave it an amazingly crap texture, Wink (I'll work on that once I get the rest done).
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fromhell
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« Reply #17 on: April 24, 2007, 08:43:46 AM »

I forgot to post this Sad

Anyway this is where cuts could be made to split the model into lower, upper and head portions.

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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
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« Reply #18 on: April 24, 2007, 09:03:05 AM »

Thanks fromhell. Cheesy
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kit89
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« Reply #19 on: May 02, 2007, 01:19:57 PM »

Added a run animation and separated the model into sections.



*EDIT*

Didn't like the animation so I started again taking reference from other characters in OA.
« Last Edit: May 02, 2007, 02:29:27 PM by kit89 » Logged
fromhell
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« Reply #20 on: May 02, 2007, 02:39:23 PM »

hmm, his head is slightly too large and he seems a bit longish
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
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Cakes 6
Posts: 636


Shoot him..


« Reply #21 on: May 02, 2007, 03:32:39 PM »

Quote
he seems a bit longish

That's cause hes standing on his toes rather than his entire foot. It screwed with my mind until I realised that.

Your right the head dose look a bit large but any other size and it doesn't look right. Sad

Here's the Blend file if you want tweak some bits.
« Last Edit: May 03, 2007, 01:18:54 AM by kit89 » Logged
kit89
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« Reply #22 on: May 03, 2007, 04:29:22 AM »

Spent most of the night & a bit of the morning finishing of the leg animations. Smiley

I created a small video to show the animation. Smiley

Window users may require VLC media player. To run the video.

http://www.savefile.com/files/689301

Time to start working on his torso now...

C&C welcomed greatly Wink
« Last Edit: May 03, 2007, 02:00:27 PM by kit89 » Logged
kit89
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« Reply #23 on: May 03, 2007, 01:21:06 PM »

I've finished animating him. But I'm having some difficulties with the Tags.

I add them in but I cant seem to get them to follow the animation...

Helps will be greatly appreciated. Cheesy

*EDIT*

Figured it out had to parent the Empty to a specific Bone(using Pose Mode) rather than the object. Smiley
« Last Edit: May 03, 2007, 01:34:37 PM by kit89 » Logged
kit89
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« Reply #24 on: May 03, 2007, 01:59:08 PM »

Done all the tagging but having difficulties with exporting it to .md3

Is there any tutorials out there to help me set everything up right for Open Arena?

Heres the Blend file if you want to check it out. Smiley
« Last Edit: May 03, 2007, 02:05:23 PM by kit89 » Logged
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