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Author Topic: dm3 problem  (Read 3980 times)
dmn_clown
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« on: May 31, 2007, 05:26:54 AM »

Any ideas on how to fix this issue with dm3?  There is another area of the map with the same issue.
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fromhell
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« Reply #1 on: May 31, 2007, 12:28:01 PM »

Looks like a blend sorting problem with the ceiling texture shader (if there is a shader that is)
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dmn_clown
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« Reply #2 on: May 31, 2007, 01:08:38 PM »

I don't know, dm4ish has the same issue with parts of the level being visible where they shouldn't.  I may just have to increase the height of walls to block vis...
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sago007
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« Reply #3 on: May 31, 2007, 03:17:54 PM »

The problem and the work around is described here:
http://www.leveldk.co.uk/tut7.htm

Looks like you need to experiment with hint brushes to split the BSP tree.
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dmn_clown
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« Reply #4 on: May 31, 2007, 05:00:15 PM »

Tried it, didn't work.  Thanks, though.  I'm just going to jimmy the exterior wall.
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