Poll
Question: what should her name be
Lin - 7 (20%)
Saki - 5 (14.3%)
Ayumi - 13 (37.1%)
Kaoru - 2 (5.7%)
Rin - 1 (2.9%)
Sun - 2 (5.7%)
Ping - 5 (14.3%)
Total Voters: 32

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Author Topic: Name poll 1: slshish  (Read 17787 times)
fromhell
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« on: June 27, 2007, 12:34:24 PM »

VOTE !!!


(sorry i haven't done a proper sized ingame pic yet)
« Last Edit: June 27, 2007, 12:40:08 PM by leilol » Logged

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w1zrd
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« Reply #1 on: June 27, 2007, 12:39:48 PM »

The die is casted, and so is my vote..
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fromhell
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« Reply #2 on: August 28, 2008, 10:02:38 PM »

oddly this is the most viewed name poll thread
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
chaoticsoldier
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This space intentionally left blank.


« Reply #3 on: August 28, 2008, 10:51:20 PM »

The number of views will be increased further now by posting in this thread and bringing it to the top of the list.
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Flipendo
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« Reply #4 on: August 29, 2008, 07:59:04 AM »

I vote MULAN
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zuma
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« Reply #5 on: August 29, 2008, 09:48:24 PM »

why u have to take air skates from quake3? could make a roller girl with rollerskates instead. i hate how OA tries to copy everything from q3, could make a totally different game instead.
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fromhell
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« Reply #6 on: August 29, 2008, 10:19:58 PM »

why u have to take air skates from quake3? could make a roller girl with rollerskates instead. i hate how OA tries to copy everything from q3, could make a totally different game instead.
rollerskates can't use energy1-4.wav
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
zuma
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« Reply #7 on: August 31, 2008, 04:43:09 AM »

i get your joke.
you could make it skates.wav
are you building characters on top of ID's characters? i think something like moving animation would be hard to make from scratch.
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yasha
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« Reply #8 on: August 31, 2008, 06:33:14 AM »

i get your joke.
you could make it skates.wav
are you building characters on top of ID's characters? i think something like moving animation would be hard to make from scratch.


Then why you don't do it?

If it's based on q3 why should it be totaly different? And while people in ID got lots of money from q3, OA is free and not paid, And look at version of OA its 0.x.x still.
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Snickersnack
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« Reply #9 on: August 31, 2008, 10:42:29 AM »

i get your joke.
you could make it skates.wav
are you building characters on top of ID's characters? i think something like moving animation would be hard to make from scratch.

Slshish's animation doesn't look anything like Slash's. Nor does the mesh.
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zuma
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« Reply #10 on: August 31, 2008, 12:08:09 PM »

why oa default model is sarge? same name as on q3. just curious.
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fromhell
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« Reply #11 on: August 31, 2008, 10:01:36 PM »

why oa default model is sarge? same name as on q3. just curious.
hey
ever heard about a thing called COMPATIBILITY?
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Flipendo
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« Reply #12 on: September 01, 2008, 06:12:40 AM »

why oa default model is sarge? same name as on q3. just curious.
hey
ever heard about a thing called COMPATIBILITY?
I'm with Zuma, sorry, who needs compatibility when we could attract those still playing Q3 to come over to us with our
better plot, bots, vehicle...etc.
oh wait, these haven't been put into the game yet...
seei have lame ideas please use them!!!!
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fromhell
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« Reply #13 on: September 01, 2008, 07:05:00 AM »

why oa default model is sarge? same name as on q3. just curious.
hey
ever heard about a thing called COMPATIBILITY?
I'm with Zuma, sorry, who needs compatibility when we could attract those still playing Q3 to come over to us with our
better plot, bots, vehicle...etc.
oh wait, these haven't been put into the game yet...
seei have lame ideas please use them!!!!

OH SHUT UP I AM NOT DRASTICALLY CHANGING THE GAMEPLAY
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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« Reply #14 on: September 01, 2008, 07:06:49 AM »

who needs compatibility
who needs breakability
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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