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Author Topic: Reported errors/bugs/flaws in 0.7.0  (Read 88437 times)
rancid punx
Half-Nub


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« Reply #100 on: July 29, 2007, 03:54:02 PM »

o...kayyy
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beast
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« Reply #101 on: August 03, 2007, 12:29:11 AM »

That was actually in the previous version as well.
server list scroll buttons are to the right of the actual graphic.

I have a fix for this. In q3_ui/ui_servers2.c, line 44, change the define for MAX_LISTBOXWIDTH to 63. The list box is currently too wide and interferes with the scroll arrows. This forces the activation area to be to the right of the arrow images.

I'm new here, so let me know if this is a good way to inform fixes or not.

Thanks...
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dmn_clown
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« Reply #102 on: August 03, 2007, 09:38:54 AM »

I'm new here, so let me know if this is a good way to inform fixes or not.

The fix is OA specific so it belongs on this board.
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w1zrd
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« Reply #103 on: August 08, 2007, 07:31:23 PM »

That funny polygon extrusion that appears on Angelyss is still there in 0.7.1. Didn't know if more than "Angelyss/dark_blue is more blue on costume" was intended but the graphics bug still exists after this patch is applied, if the intention was to have it fixed with this package.
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'Toto, I've a feeling we're not in Kansas anymore.'


dmn_clown
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« Reply #104 on: August 08, 2007, 08:38:53 PM »

That funny polygon extrusion that appears on Angelyss is still there in 0.7.1. Didn't know if more than "Angelyss/dark_blue is more blue on costume" was intended but the graphics bug still exists after this patch is applied, if the intention was to have it fixed with this package.

Turn your lod bias down, the problem is in her lod models and is caused by a blender md3 export bug and the hacky work-around fix.
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