Pages: 1 2 3 [4]
  Print  
Author Topic: Space Maween  (Read 71232 times)
Bank
Nub


Cakes 0
Posts: 33


You are Pablo Picasso.


« Reply #75 on: December 10, 2007, 04:49:45 PM »

It's been a while, any updates? Anything I can do to speed up the process?
Logged
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #76 on: December 11, 2007, 02:06:17 AM »

I haven't  had time to improve the uv-maps on him. Been busy with other stuff.
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #77 on: December 11, 2007, 05:50:22 AM »

I can do it
I can do it 9 times

Just post the latest .blend file and i may do it

I *WILL* make the uvmaps mirrored like most of the other models

i'll also try to fix those normals issues
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #78 on: December 11, 2007, 12:19:47 PM »

Here's the blend file
Logged
fromhell
Administrator
GET A LIFE!
**********

Cakes 35
Posts: 14520



WWW
« Reply #79 on: December 13, 2007, 11:54:45 AM »

I'm half-way done, just reporting progress.

Your gun arm is hard to uvmap Sad

in addition, i'm edge-splitting where necessary, to give a nice clean cut metal appearance.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
kit89
Member


Cakes 6
Posts: 636


Shoot him..


« Reply #80 on: December 13, 2007, 12:52:30 PM »

Quote
Your gun arm is hard to uvmap Sad

Yeah it had me stumped for quite a while. Had to manually take it apart, took ages. Sad
Logged
Pages: 1 2 3 [4]
  Print  
 
Jump to: