second question is I have a ton of quake 3 maps I downloaded. most of the have some of the textures and the rest of the textures have white outlines with grey insides. i am wondering as you create more textures will these maps fill in? some of them are amazing and it would be cool if someday you could drop in a quake 3 map and use open arena.
i understand creating replacement textures for everything is a hard task, so no complaints here, openarena is kick ass. i was just wondering about the plethora of quake 3 maps being played in open arena.
The way I understand quake engines, is the map creator can either create a .wad file, or use some of the textures that came with the game. In the q3 it was q3base.pak or something.
Now these textures are the ones that are now white. To replace them you'll need to create a file where the textures has exactly the same name as they had in the old file. It may work to copy your old q3 pak file into the OAbase directory. Dunno.
That's an answer from someone who never really worked with q3, much more with q2 and q1.