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Author Topic: example man  (Read 10381 times)
fromhell
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GET A LIFE!
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« on: December 28, 2009, 05:16:38 AM »

He will be a man done in blender and be simple. If I spend any time doing this, then i'm doing something wrong.

It'll be 'public domain'/wtfpl licensed, so it can be a good base for anyone for any project using the id tech 3 engine of some sort, so it wouldn't be just for OpenArena and if it were then i'm a selfish prat. Credit won't even be mandatory!

I hope it will spark some new player modeling scene. That died out in general in 2007, not even UT3 is attracting a lot of creativity

Example man will show examples of:
- using different flags in animation.cfg, i.e. footsteps boot
- Bot file customization
- Sound customization
- Skinning. There will be JPG, PCX, BMP and TGA skin files
- The use of shaders
- Team skins, and skin specific team skins
- The lower/upper/head split in the .blend file
- LOD mesh making
- Examples of how fromhell makes player models since I am the greatest I am okay at it


The man will resemble 'dumb fighter' for Quake2. Yes, a sphere head.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
fromhell
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GET A LIFE!
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« Reply #1 on: December 29, 2009, 12:58:57 PM »

23 minutes.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Graion Dilach
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« Reply #2 on: December 29, 2009, 01:41:05 PM »

I'd totally play some match against that guy! Although I'd call him ROFLman or something... Cheesy

Awesome!
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One shall remind what have he left behind... to actually realize that it's still cool.
Joshua
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« Reply #3 on: December 29, 2009, 11:45:28 PM »

Excellent news fromhell! I am always up for learning other people's workflow.
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