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Author Topic: whats teh best map making program?  (Read 38798 times)
antisocialist
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« Reply #25 on: January 04, 2008, 12:17:07 PM »

i am pretty sure image viewer is 100% safe, i dont think looking at pictures is going to cause me to go through hell with insecurity problems
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dmn_clown
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« Reply #26 on: January 04, 2008, 02:02:22 PM »

sure, whatever you say
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antisocialist
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« Reply #27 on: January 04, 2008, 06:38:36 PM »

are you going to prove me wrong (i do know that u posted a link)
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w1zrd
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« Reply #28 on: January 04, 2008, 06:56:21 PM »

are you going to prove me wrong (i do know that u posted a link)
Only two ways to a safe visit on the Internet:

A) Forget about it...

or

B)
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dmn_clown
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« Reply #29 on: January 05, 2008, 04:28:46 PM »

are you going to prove me wrong (i do know that u posted a link)

Don't let me stop you from doing something stupid, by all means, dare to be stupid.

Only two ways to a safe visit on the Internet:

A) Forget about it...

or

B)

You left out running BSD.
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antisocialist
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« Reply #30 on: January 05, 2008, 05:08:25 PM »

wot bout unix?
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w1zrd
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« Reply #31 on: January 05, 2008, 06:49:59 PM »

wot bout unix?
Use the common rule, there isn't a safe operating system unless you are aware of what's dangerous, and what isn't on the Internet.
Giving your unix root password to COTDC wouldn't be very safe for instance..
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antisocialist
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« Reply #32 on: January 05, 2008, 07:10:59 PM »

well i dont have unix, i have linux
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w1zrd
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« Reply #33 on: January 06, 2008, 09:16:06 AM »

well i dont have unix, i have linux
You still have a root password. Anyways, this has gone enough off topic, club-nub would be a good place to continue the discussion if you want..
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antisocialist
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« Reply #34 on: January 06, 2008, 10:48:24 PM »

yes thats true, back on topic, is there anywhere i can find a tutorial for making maps specifically for OA with gtkradiant?
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steauengeglase
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« Reply #35 on: January 07, 2008, 12:20:25 AM »

Just look for any Q3A tutorials. There are tons out there on many, many subjects. There is a link earlier in the thread for setting up Radiant for OA.
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antisocialist
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« Reply #36 on: January 07, 2008, 12:47:02 AM »

the installer i got came with it already set up, but i have done 3d imaging for like maybe 1 hour, i need a tutorial so i know wtf i am doing, all i can do is make a rectangular prism
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kit89
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« Reply #37 on: January 07, 2008, 01:26:18 AM »

http://bubba.planetquake.gamespy.com/mapping.html

Look at the "basic level design".
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w1zrd
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« Reply #38 on: January 07, 2008, 08:35:09 AM »

Bubba's tutorials are good, with exception for one thing; he teaches the use of 'hollows'.

This should really be avoided, it is the work of t3h d3vil!

What hollow does is basically to generate a hollow section of selected brushes, but it fails to understand where to split, in order to minimize vertices.

If you get a high vertice count, your map will require a more powerful system in order to draw decent, playable framerates for the players.

I made a screenshot of a basic cube (room) with 'hollow' and how different it is from an optimized section, even though you cannot see the difference on the finished result, the Quake III engine can.

It might not matter in a small, enclosed, 1v1 tournament map without walls, but make something with a bit of size and you'll notice the difference at once.
Learn it the right way, it will save you from lots of headache in the long run.
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antisocialist
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« Reply #39 on: January 07, 2008, 10:02:44 AM »

ok, where can i find tutorials on doing it the right way, other than that confusing thing on wikibooks
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