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cosmo
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« Reply #150 on: July 11, 2010, 01:14:00 pm »

Slimefac V2 final: http://cosmo.spaceboyz.net/openarena/slimefacV2.pk3
Topic to discuss it further: http://openarena.ws/board/index.php?topic=1313.0

It's been online for a very long time as a public beta test. I just tweaked the layout a bit more. Now it's less square and the visuals are more polished. Weapon layout did not change much. I hope it is more balanced and more attractive to team and tournament play now.
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- HUNT HIGHSCORES - mapping - xmpp://cosmo@spaceboyz.net
sago007
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« Reply #151 on: July 31, 2010, 11:38:59 am »

Small fixes for czest1dm: http://files.poulsander.com/~poul19/public_files/czest1dm_20100731.zip

I read that it had clipping issues and decided to fix it.

Changes:
Clipped the parts of the maps where you clearly wasn't supposed to go but where people went anyway.
Adjusted some textures
Added Domination support (2 points)
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fromhell
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« Reply #152 on: August 14, 2010, 04:57:48 pm »

COMMITTED

p.s. i've also committed some animation stuff, angelyss is re-exported with these wip animations so you can see where i'm trying to go with this. now her limb parts move more than her assets, KIND OF A STRANGE INVERSION ISN'T IT!?
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Graion Dilach
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« Reply #153 on: October 05, 2010, 03:29:25 pm »

OK, I added a header to those 3 bot-compatibility-files.

Also, test package for users. Quake III bots aren't included.

EDIT: However, chat problem will still occur.
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hkn
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« Reply #154 on: October 06, 2010, 05:45:33 am »

Hi, i'd like to submit my redesign of HUD numbers.



I hope you like it.

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ToDo >> / 1. New map, Greyscale / 2. Mapmodels / 3. New weapons  / 4. In-game music
jackmcbarn
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« Reply #155 on: November 22, 2010, 08:42:24 am »

Fix for oa_bases7 spawnflags attached. Details at http://openarena.ws/board/index.php?topic=4000.0
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Thor001
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« Reply #156 on: December 08, 2010, 06:40:04 am »

Hi all, i did my first map:
Link: http://download.tuxfamily.org/openarena/upload/oa_Thor.pk3

map, bsp, aas and jpg

License: GPLv2

Board: http://openarena.ws/board/index.php?topic=3984.0
Is a medium size map for next gametype:

ctf
oneflag
harvester
overload
ctfelimination
dd
dom
elimination

Tryed (but only a beta version) yesterday night online without problems
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Udi
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« Reply #157 on: December 09, 2010, 02:14:04 am »

Some new shader fixes:

Kamikaze and invulnerablity simple items were lacking their shader definition:
Package: z_oafix3-invuln.pk3 z_oafix3-invuln_v2.pk3 (I f'ed up and regen had the same icon as invulnerability, fixed)
Topic: Simple Item for Invulnerability Powerup
Notes: can icons/iconw_kamikaze.tga be removed?

Fog fixes for better Q3 compatiblity:
Package: z_fogfix_v5.pk3
Topic: Fog density is different between Oa and Q3
Notes: the shader files were downloaded from SVN on the 12th December, so it should be safe just to overwrite them, but you can make a diff and merge the changes. A lot of shader definitions were moved from oa_fog.shader to sfx.shader for better Q3 compatiblity.

Everything is GPLv2, since the files are OA derivatives.
« Last Edit: January 10, 2011, 05:27:39 pm by Udi » Logged

http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
Neon_Knight
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« Reply #158 on: January 22, 2011, 07:54:45 am »

Finished maps:
- oa_bases3plus3
- oa_reptctf11

These three maps are now ready to go.

Also this:
- proto2/*dcl new (better) replacements. Includes source.
« Last Edit: February 07, 2011, 03:04:56 pm by |TXC| Neon_Knight » Logged


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sago007
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« Reply #159 on: January 22, 2011, 08:09:02 am »

Wasn't revealed in the map thread that it was enki that created the original map? Or am I just remembering wrong?
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Neon_Knight
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« Reply #160 on: January 22, 2011, 08:24:27 am »

Yep, that's why I've fixed it. I just forgot to include it in the pk3.

EDIT: I've fixed a mistake in oa_bases3plus3, the map has DOM support, but it wasn't specified in the .arena file. I've also included the newer readme.
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Neon_Knight
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« Reply #161 on: February 25, 2011, 07:45:31 am »

Entity work based in r937 (DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Entities-only_editing]entity-editing) to official maps:

aggressor:
- Unlocked DOM support (4 points, already in the map, but miscalled "dom_controlpoint". May be a leftover from Nexuiz.)
- Added intermission entity.

czest1dm:
- DOM support with 3 points.
- Added Elimination support.
- Fixed some missing small healths.
- Moved the red armor to the bridge area.
- Moved the Quad damage to the table area.
- Moved the Lightning Gun to the
- Added intermission entity.

czest2ctf:
- Placed the obelisks's origins in the floor.
- Spreaded the spawnpoints for DD.
- Added intermission entity.

czest3ctf:
- Placed the obelisks's origins in the floor.
- Fixed a bug: a Lightning Gun was lying on solid.
- Fixed the gametype flags, so DD can be possible in this map. Also fixes a bug.
- Spreaded the spawnpoints for DD.
- Added intermission entity.

delta:
- Spreaded the spawnpoints for DD.
- Aligned the obelisks to the floor.
- Unlocked the remaining modes.
- Added intermission entity.

oa_bases3:
- Placed the obelisks's origins in the floor.
- Unlocked DD support
- Spreaded the spawnpoints for all the gametypes.
- Aligned the obelisks to the floor.
- Unlocked the remaining modes.
- Added intermission entity.

oa_bases7:
- Applied jackmcbarn's patch via entity edit.
- TODO: Fix a bug: (I can't) Plasmaguns are lying in solid.

oa_ctf2:
- Placed the obelisks's origins in the floor.

oa_ctf2old:
- Placed the obelisks's origins in the floor.

oa_koth1:
- Added intermission entity.

oa_koth2:
- Added intermission entity.

oa_minia:
- Aligned the Elimination/DD spawnpoints to the floor.

oa_shouse:
- Added DD, DOM and Elimination support.

oa_spirit3:
- Aligned the obelisks to the floor.
- Fixed the gametype flags. DD is now possible in this map.
- Added intermission entity.

oa_thor:
- Aligned obelisks into the floor.
- Fixed the gametype flags.

ps9ctf:
- gained 1FCTF, DD and Harvester support.
- The obelisks' origins are aligned correctly in the four maps.
- Fixed the gametype flags.

ps37ctf2:
- gained 1FCTF, DD and Harvester support.
- The obelisks' origins are aligned correctly in the four maps.
- Fixed the gametype flags.

pul1ctf:
- gained 1FCTF, Harvester and Overload support.
- The obelisks' origins are aligned correctly in the four maps.
- Fixed the gametype flags.

sleekgrinder:
- Added intermission entity.
- Added DOM support with 3 points.

Included the .arena file.

http://www.onykage.com/files/armageddonman/z_changedmaps-all.pk3
« Last Edit: March 03, 2011, 05:27:33 pm by |TXC| Neon_Knight » Logged


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Neon_Knight
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« Reply #162 on: February 25, 2011, 11:37:01 am »

See above.
« Last Edit: February 25, 2011, 03:55:01 pm by |TXC| Neon_Knight » Logged


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sago007
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« Reply #163 on: February 25, 2011, 12:25:16 pm »

Czest1dm: (I'll be dismissing my own version)
- Moved the Quad damage to the table area.
The dom point names Quad are now placed far away from the quad.
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Neon_Knight
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« Reply #164 on: February 25, 2011, 12:47:28 pm »

Ouch -.-

Also I've found a mistake with Aggressor in DOM, where the points has the "has captured the point..." instead of the point's names.

Re-uploading.

EDIT: Re-uploaded. Changed the link.
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Neon_Knight
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« Reply #165 on: February 25, 2011, 04:00:17 pm »

Finished the entity editing work.
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Neon_Knight
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« Reply #166 on: March 02, 2011, 05:40:13 pm »

Missing icons for 1FCTF and Harvester. The 1FCTF icon is used in Domination as well.
The source for the Harvester icons is inside of the pk3, and it's based in a public domain picture, this one.
The flag was edited by using one of the CTF icons of the game.

This should be included in the next patch, in the icons folder. Otherwise, the batch files of the SVN won't recognize them.
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Neon_Knight
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« Reply #167 on: March 03, 2011, 05:27:09 pm »

I guess this one can be considered final.

http://www.onykage.com/files/armageddonman/z_am_thornish-b2.pk3

Also these two:
http://www.onykage.com/files/armageddonman/z_changedmaps-all2.pk3
http://www.onykage.com/files/armageddonman/z_changedmaps-levelshots.pk3

(Extra level entity editing)

I'm done with these maps.
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jackmcbarn
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« Reply #168 on: August 03, 2011, 12:10:23 pm »

Fix for oa_bases7 spawnflags attached. Details at http://openarena.ws/board/index.php?topic=4000.0
This wasn't actually committed, though it was listed as such in r938's commit message.
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Neon_Knight
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« Reply #169 on: August 03, 2011, 02:01:39 pm »

Fromhell had an old file.
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MIOW
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« Reply #170 on: September 17, 2011, 04:51:30 pm »

[uM]meisterlambe maps are available on the new location http://nyen.eu/maps/meisterlampe-oa_maps.7z
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Gig
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« Reply #171 on: November 05, 2011, 01:38:58 pm »

Connecting to the message of MIOW above this one... what happened then with mlca1 map?
http://openarena.ws/board/index.php?topic=2904.0
It looks like a great Elimination map, and Meisterlampe registered to this forum only to ask for its commit (with some little polemics because he previously authorized a friend of him to do it). But then?

It still does not appear in the official map list http://openarena.ws/board/index.php?topic=4074.0 but in the unofficial map list http://openarena.ws/board/index.php?topic=4075.0
Why?

If the new OpenArena release is imminent, the time is running out... please add it... (and please be sure it would appear in-game in the list of maps available for Elimination, Last man standing and tdm...)
« Last Edit: November 06, 2011, 05:06:14 am by Gig » Logged

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fromhell
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« Reply #172 on: November 05, 2011, 10:01:46 pm »

[uM]meisterlambe maps are available on the new location http://nyen.eu/maps/meisterlampe-oa_maps.7z

The requested URL /maps/meisterlampe-oa_maps.7z was not found on this server.


I never noticed this post :/
« Last Edit: November 05, 2011, 10:16:24 pm by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Neon_Knight
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« Reply #173 on: November 05, 2011, 10:57:20 pm »

Here's a working link, I guess it's the same as that one:
http://download.tuxfamily.org/openarena/maps/meisterlampe-oa_maps.7z
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fromhell
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« Reply #174 on: November 06, 2011, 01:56:02 am »

Thanks.

mlca1..........neeeeeeeeeeeeds...........polish! It won't even make OA3 in its current state but it's going in OA 088 anyway.
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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