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Author Topic: q3dm6ish retextured  (Read 11182 times)
TRaK
Takes your "dying" game, and sticks non-Free content into it!
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« on: August 04, 2008, 02:59:08 pm »

http://www.mercenariesguild.net/trak/files/q3dm6ish_v2.pk3

Hopefully now it won't make people want to gouge their eyes out.
All assets are GPLv2, .map included, bspc done but I haven't tested it.

Screenie:
« Last Edit: August 04, 2008, 05:36:37 pm by TRaK » Logged

jackthompson
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« Reply #1 on: August 04, 2008, 03:24:28 pm »

very nice... the map has still that hidden item_regen...
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CFQ
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« Reply #2 on: August 04, 2008, 03:31:00 pm »

----
« Last Edit: August 13, 2008, 09:08:14 pm by CFQ » Logged

I blanked my posts because I don't like this forum anymore! BAWWWWW
kit89
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« Reply #3 on: August 04, 2008, 05:11:28 pm »

Haven't tested it yet. But from the screenshot it looks very good.

I assume it's not using the original dm6-ish sources? And that it is a complete remake from the ground up?
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TRaK
Takes your "dying" game, and sticks non-Free content into it!
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« Reply #4 on: August 04, 2008, 05:33:41 pm »

I used the q3dm6ish .map in SVN. All the textures were changed and lighting was redone. Nothing was changed as far as brushwork or item placement is concerned. I changed the topic title to avoid confusion.

On my monitor the map is bright enough to be played comfortably, but if enough people think it's too dark I could brighten it up a tad.

« Last Edit: August 04, 2008, 05:38:11 pm by TRaK » Logged

Neon_Knight
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« Reply #5 on: August 04, 2008, 08:51:23 pm »

Great improvement. There are some things AFAIK, I.E. some items floats at some parts of the map and some passages are very small. But since this is a retexturing work, all I had to say is that it's a very nice work. ^^
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"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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fromhell
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« Reply #6 on: August 04, 2008, 09:32:35 pm »

GOD DAMN CAN I COMMIT THIS!

needs more flares though
« Last Edit: August 04, 2008, 09:35:12 pm by leilol » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
TRaK
Takes your "dying" game, and sticks non-Free content into it!
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« Reply #7 on: August 04, 2008, 10:08:13 pm »

I posted in your commits thread.
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Sauer2
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« Reply #8 on: August 05, 2008, 02:13:43 am »

good work!
EDIT: Testing with bots was normal.
A bit more brightness couldnt harm.
The new textures are looking very sharp.
« Last Edit: August 05, 2008, 02:24:56 am by Sauer2 » Logged
baronofhell
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« Reply #9 on: August 06, 2008, 08:17:27 pm »

Almost didnt recognize it!

looks very nice. Good Job.
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Neon_Knight
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« Reply #10 on: March 10, 2011, 12:32:47 pm »

And just for the sake of completion, this one has a new link as well. Tongue

http://www.onykage.com/files/armageddonman/rftvh/q3dm6ish_v2.pk3
« Last Edit: January 05, 2014, 11:05:00 pm by Neon_Knight » Logged


"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" Cliff Bleszinski
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