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Author Topic: New sound effects in the 0.8 version  (Read 23227 times)
nikam
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« on: August 19, 2008, 05:54:21 AM »

Hi all,

I would like to know if it's possible to change the new sound effects in the 0.8 version.
I don't like them at all , especially when you fire and hit an opponent , i can hardly hear the new effect, so i don't know when i touch an ennemy ...
I would like to rollback to the 0.7.7 effects .. is it possible ?


thanks in advance for your answers

Regards,

Nicolas
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fromhell
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« Reply #1 on: August 19, 2008, 06:01:02 AM »

Hi all,

I would like to know if it's possible to change the new sound effects in the 0.8 version.
I don't like them at all , especially when you fire and hit an opponent , i can hardly hear the new effect,
even if you rollback to the 0.7.7 sounds you still won't hear it. This is because two sounds are missing.
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nikam
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« Reply #2 on: August 21, 2008, 09:16:37 AM »

ho really ? and is it possible to add them manually ?
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Cacatoes
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« Reply #3 on: August 21, 2008, 09:45:26 AM »

Build a new pk3 with old sounds, and use it on unpure servers, it would work.
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SkullPad
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« Reply #4 on: August 21, 2008, 10:24:22 AM »

yeah but i suppose most of the servers are pure :<
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nikam
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« Reply #5 on: August 21, 2008, 10:33:08 AM »

ok , so i'll wait Smiley
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MCMic
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« Reply #6 on: August 24, 2008, 06:26:47 PM »

I hate the new sounds too!

particulary the changment of weapon and the sound when i pick up a weapon.
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jackoverfull
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« Reply #7 on: September 05, 2008, 10:36:38 AM »

personally, i loved the old hit sound.

it's there if you want it again, just drop the file in baseoa.

it will be automatically disabled on pure servers, right? it will not cause you to be incapable to join?

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Cacatoes
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« Reply #8 on: September 05, 2008, 12:35:51 PM »

Disabled on pure server and doesn't prevent you to join, that's right.
(I modified standard .pk3 and was able to join some)
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jackoverfull
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« Reply #9 on: September 05, 2008, 03:17:50 PM »

great. :-)
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fufinha
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« Reply #10 on: September 05, 2008, 04:42:47 PM »

http://clanarena.org/z-xhic.pk3

You can try these. Hopefully they will sound ok for all weapons, I tried to minimise the changes.

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damocles
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« Reply #11 on: September 06, 2008, 02:01:36 AM »

Hm...

For the record:
  • Weapon / ammo pickups
  • Weapon switch
  • Out-of-ammo click
  • Kyonshi (some of pixie's Major / Angelyss voices are clipped, louder than the others)
  • Announcer
  • Hitsound (I can hear it Sad), (lack of) lightning scorch (which is something else)
  • Shotgun
  • Plasma
  • Railgun
  • Grenade bounce
  • Grenade / rocket explosion (now a quiet 'puff' like prox mine, though the old one did sound like stock -- anyone notice?)
  • Missionpack paraphernalia (not quite in 0.7.7, so doesn't exactly count)

Dunno about you, but I really happened to like them after getting acclimated for a few days (sounds like the Pidgin mailing list, I know).

With all the other "not like" comments... this feels very wrong.


(Note, not of the same opinion for the Unreal 220 sounds, however... but that's another story...)
« Last Edit: September 06, 2008, 02:24:11 AM by damocles » Logged
Cacatoes
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« Reply #12 on: September 06, 2008, 04:58:21 AM »

In memory of Flipendo, brand new sounds for :
- weapons
- models: ayumi, assassin, sorceress, angelyss, sarge, arachna
- announcer (feedback)

http://jolie.techa.free.fr/files/z_sons_debiles-0.2.pk3 Cheesy
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chaoticsoldier
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« Reply #13 on: September 06, 2008, 09:35:31 AM »

Hahaha Cheesy
It sounds like I'm in a zoo and a mental hospital at the same time. The machine gun is hilarious. Cheesy
I think it's just what Flipendo wanted.

Now all we need are the hover boards, roaming animals, pillows and mini-games...
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fromhell
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« Reply #14 on: September 06, 2008, 10:06:06 AM »

LOL
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yasha
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« Reply #15 on: September 06, 2008, 01:38:21 PM »

I like this sounds!!!!
« Last Edit: September 06, 2008, 01:42:23 PM by yasha » Logged

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mray
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« Reply #16 on: September 08, 2008, 12:35:12 PM »

Hi,

i just made an account to add my voice here too:

i prefer the old sounds.
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yasha
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« Reply #17 on: September 09, 2008, 09:28:07 AM »

Hi,

i just made an account to add my voice here too:

i prefer the old sounds.

You can change them if you don't want.


PS: how to change sounds for merman. I replaced them in pk2-players.pk3 and created new archive (i deleted old one), and i still have same sounds. (All old sounds of merman are deleted). I have 64-bit Ubuntu.

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Cacatoes
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« Reply #18 on: September 09, 2008, 02:02:26 PM »

Do not edit standard pk3, it will make your client unpure and you won't be able to join some servers anymore.

Rather create a new pk3, respect pathes of files inside this pk3, then it should work.
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jackoverfull
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« Reply #19 on: September 09, 2008, 03:33:25 PM »

and remember that the name of the new pk3 must be alphabetically after the original ones ;-)


or i'm missing something about a recent ioq3 change? (Naaa!)
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yasha
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« Reply #20 on: September 10, 2008, 08:09:45 AM »

Do not edit standard pk3, it will make your client unpure and you won't be able to join some servers anymore.

Rather create a new pk3, respect pathes of files inside this pk3, then it should work.

I have 2 OAs One is pure with no modifications, and one is testing version. So no problem with that. Anyway i'll try making new pk3.
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Agathodaemon
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« Reply #21 on: September 13, 2008, 05:54:04 AM »

First, i want to say thanks for the game, to all the team of Openarena, its awasome.


Well. the sounds of the version 0.8 its really awasome, its more natural, realistic,

in the real life I shot real arms, and the better i like its the sound of the Shotgun, its so realistic,

the sound of the Machinegun its so realistic to.

These sounds are surpriseme, really.

I shot real guns because i belong to force army of one Country Smiley


I was shot machineguns M60 762, arm galil 556 and 762, stag arm M15 M4 A1 556(used in the war of Vietnam, 762), the Shotgun type Marui SPAS, Jericho 9MM, Miniusi; and all the arms we have to learn to shot mad.



Thanks a lot for the game, thanks a lot.
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Cacatoes
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« Reply #22 on: September 13, 2008, 06:39:33 AM »

Great to have feedbacks from experts Tongue

But I think with openarena, realism isn't the target, "nice effect" is (when both are achieved that's fine).
Quite hard to reproduce a shotgun sound ..
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fromhell
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« Reply #23 on: September 13, 2008, 08:19:24 AM »

I made my shotgun sound from lightning storm. Recording actual guns wasn't a great idea because it's just a clipping pop
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asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
Cacatoes
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« Reply #24 on: September 13, 2008, 10:37:21 AM »

For those who want, Just a .pk3 containing the old 0.7.x hitsound :

http://jolie.techa.free.fr/files/z-0.7-hitsound.pk3

I know, it's cheap Cheesy But it's the main sound issue we have, so while waiting for next patch with hithi and hitlo in it ... Wink
I found missbehaving's .pk3 modified too many things Tongue
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