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Author Topic: Testing server for beta maps is ready !  (Read 20027 times)
Cacatoes
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« on: December 22, 2008, 10:36:41 AM »

I tried to get recent maps which don't come with OA yet, if I missed some or if you want to add some just say it Wink

Some HTTP download mirror I use so that players can download them lists them, and is visible here :
http://download.tuxfamily.org/openarena/autodownload/baseoa/

The name is : ROFL Beta Maps ( http://dpmaster.deathmask.net/?game=openarena&server=88.160.192.237:27960 )

=== Checksum of the download repository ===
Code:
/autodownload/baseoa$ md5sum *
d9f240836a34aa74cdb9b6c47b9e77c7  am_lavactf-b1.pk3
da1853ecccc67d25367331b3095a7117  ctf_inyard_v3_b1.pk3
31b2b839787078f14a1585ef97b43d38  cubecubecube.pk3
8d7deeee146dbb0a30ed98f4799e4ae7  daltonic.pk3
2b297e5c0c35827d875804d650054415  feliz-a1.pk3
5268ead165a219177be71de9c4629944  hydronex2.pk3
c14c72ce5ec89e73c57ea3497a7592a6  islandctf4a1.pk3
6347ed840b96d0fd8a6ae3a1dc988707  legocurse.pk3
ed5c68931f2439d07be3d12ecb0a46b5  legodeck-b2.pk3
ed5c68931f2439d07be3d12ecb0a46b5  legodeck.pk3
8b44b36358b939a91f42a52439a039bb  mlca1.pk3
1117cd6067839585be8dfec39dd005de  mlctf1beta.pk3
83db580c8f6775bf61dd772409085078  oa_ctf4ishum1old.pk3
5490197247eccd0ebe83a77ef7b31aca  oa_ctf4ishum1.pk3
7ff5eab782edca713dc0fe7a2f9d811c  oa_ctf4ishum2.pk3
2608c4ec83531265346503510f7486c6  oa_ctf4ishum3.pk3
f440d4470223e18fabd5abc75e30d69b  oa_koth2_b2.pk3
ae1ba753a5a29ccfbd3c5fe4bab1c0c4  oa_koth2_b3.pk3
418a901dde970ef96622ee9b895879bc  oa_lun3dm2_b1.pk3
b9ee89b6f05483f7a3fbab6fd472c620  oa_nemesis_final.pk3
7a4dd36aea959a3300edf1baba827206  oasago1f.pk3
a9e7bd179444a8d928b778a91f7cd953  oasago2b4.pk3
bbfd787e1dd8d0d2f1d01799934353d9  oasago2f8.pk3
85c23cee2e653ba5267e85e47b55b695  oasago2f9.pk3
9cab5c764a57e85e9f2f8fb397011f35  oa_uzul3_b1.pk3
f9a3b171fd0820ce2a53d6971cf18fc4  ps37ctf3.pk3
353b9d2c85f3e1f5f9a8996a72177893  ps5ctf.pk3
cbe1c8786b9c7ee0c14046d02cf955c7  ps9ctf.pk3
81d6b5be5adfb23efc961fa4d7ae0f22  schism-b2.pk3
b720c050737fc3e9e7a457902dd9110c  void4b1.pk3
5f691b05f770c3ca8d7bf591b1baea0b  z_am_galmevish2.pk3
f1ae911b9a04adabbd1c7c731b1d9240  z_am_galmevish.pk3
3e1ab6460a32a0e515ce7a7d03b106cf  z_am_icyhell-a2.pk3
11268a47c07e32fd263534835fc164fd  z_am_lavaarena.pk3
f65c277fe3bf3bfba0c020d3dd7822fd  z_am_lavactf.pk3
a0f4af6f362c2fc0c23662e180a43f52  z_am_lavactfxl.pk3
e8593a19566cafe14a623c5fa535f86d  z_am_mckinleyish.pk3
7660f7f4ef31bf1c0ef3937af65d9323  z_am_underworks-a1.pk3
785ac75bb8631c63b8a3fe631f5b3c66  z_blitzkrieg2.pk3
ac1590a5899d0064066c263d3d45517b  z_hydronex2-b1.pk3
6744e1bf75ba549819d676921e884e2b  z_hydronex2.pk3
fdc36bc2e33ebc83cc2781b0ad59d865  zoa_minia.pk3
eaa3c4a7b602e46d16bfac6c8d463104  z_q3dm6ish-ctf.pk3
2b134d0b4d9b169ebcbc032ae96dc7da  z_q3dm6ishv3-b1.pk3
24486dd3c2247a60c941445b8ac24634  z_q3dm6ishv3.pk3


=== Map rotation ===
Code:
set ctf1 "g_gametype 4; map ctf_inyard_v3; set nextmap vstr ctf2"
set ctf2 " map islandctf4a1; set nextmap vstr ctf3"
set ctf3 " map mlctf1beta; set nextmap vstr ctf4"
set ctf4 " map ps37ctf3; set nextmap vstr ctf5"
set ctf5 " map am_icyhell; set nextmap vstr ctf6"
set ctf6 " map oasago2f9_hintbrushes2; set nextmap vstr ctf7"
set ctf7 " map feliz-a1; set nextmap vstr dm1"

set dm1 "g_gametype 0; map daltonic; set nextmap vstr dm2"
set dm2 " map legocurse; set nextmap vstr dm3"
set dm3 " map legodeck; set nextmap vstr dm4"
set dm4 " map mlca1; set nextmap vstr dm5"
set dm5 " map oa_nemesis; set nextmap vstr dm6"
set dm6 " map oa_uzul3; set nextmap vstr dm7
set dm7 " map void4b1; set nextmap vstr dm8"
set dm8 " map am_underworks; set nextmap vstr dm9"
set dm9 " map oa_minia; set nextmap vstr ctf1"

vstr ctf1

edit: I forgot to add am_lava* maps, updated oasago2f9, added hydronex2.
edit: added modified oa_ctf4ishum* maps, ps37ctf3
edit: found this oasago1 lost map ! and replaced hydronex2-b1
edit: modified map rotation to take into account q3dm6ishv3-b1
edit: readded lavactf-b1
edit (21 04 2009): hehe it's been a while: ctf_inyard_v3_b1, daltonic, feliz-a1, islandctf4a1, legocurse, legodeck, mlca1, mlctf1beta, oa_nemesis_final, oa_uzul3_b1, void4b1, z_am_underworks-a1, zoa_minia added ; missing because uncertain license : anodm4 (I emailed him ; I didn't check well the others either, some mappers may have to clarify it), oamap (please clarify if GPL Wink). Congrats to mappers !
« Last Edit: April 21, 2009, 10:27:45 AM by Cacatoes » Logged

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RudyRailer
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« Reply #1 on: December 22, 2008, 11:10:29 AM »

Nice, ill try it.
And hopefully no1 is on so, i can check all maps with voting without someone pressing f2:P
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Peter Silie
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« Reply #2 on: December 22, 2008, 12:07:28 PM »

thx cacatoes! was fun playing at your server.
i think that we found some minor things that could be done better in the maps we played.
the round one (dm-map like in a colosseum) needs an upgrade for the first floor. maybe 2 pads to get quick up and maybe more room in the upper place.

@cosmo: your new ctf-map look very, very good!!!

it is worth to take a look at cacatoes maptest-server!
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PsYthe
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« Reply #3 on: December 22, 2008, 12:12:04 PM »

Cosmo has a new ctf map? Is he the one who made the new ctf4ish?
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cosmo
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« Reply #4 on: December 22, 2008, 12:26:25 PM »

RudyRailer these flowers don't belong to me. Although I retextured wrackdm16 I'm no spacemap lover. You won't see one from me. But thanks anyway. Wink
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Cacatoes
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« Reply #5 on: December 22, 2008, 12:53:51 PM »

Anyone to upload that map ? http://openarena.ws/board/index.php?topic=2579.0 (frcchaos), I wasn't able to get it ...
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Neon_Knight
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« Reply #6 on: December 22, 2008, 01:30:10 PM »

I have it, but I should talk with onykage to see if he's still working on it. Remember that it has some Q3 models, which will be replaced with -ish models.

BTW, if you'll be uploading q3dm6ish-ctf, I have uploaded a new version.
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Cacatoes
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« Reply #7 on: December 22, 2008, 02:04:08 PM »

Uploaded Wink

Try some grapple hook on these round teleporters when your near of it (map mckinleyish ?), it has a nice effect Tongue
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Neon_Knight
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« Reply #8 on: December 22, 2008, 02:22:59 PM »

Yep, McKinleyish has grapple. ^^
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Peter Silie
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« Reply #9 on: December 22, 2008, 03:54:13 PM »

RudyRailer these flowers don't belong to me. Although I retextured wrackdm16 I'm no spacemap lover. You won't see one from me. But thanks anyway. Wink
right, was my failure :-(
i mean the koth. but textures are so good. damn!
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Cacatoes
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« Reply #10 on: December 23, 2008, 06:53:15 AM »

It crashed yesterday (process still active, but server not joinable), for some unknown reason.
Last map loaded was ctf4ishum1, that doesn't mean this mal is faulty.

Code:
0:00 InitGame: \g_needpass\0\elimination_ctf_oneway\0\elimination_roundtime\120\g_delagHitscan\1\capturelimit\8\g_maxGameClients\0\bot_minplayers\2\sv_allowDownload\1\sv_maxclients\12\sv_privateClients\2\g_gametype\4\timelimit\20\fraglimit\30\dmflags\0\sv_hostname\^^66ROFL^^77 BETA MAPS\sv_minRate\0\sv_maxRate\25000\sv_minPing\0\sv_maxPing\300\sv_floodProtect\0\sv_dlURL\http://download.tuxfamily.org/openarena/autodownload\version\ioq3+oa 1.35 linux-i386 Oct 20 2008\protocol\71\mapname\oa_ctf4ishum1\gamename\baseoa\g_obeliskRespawnDelay\10\g_rockets\0\g_instantgib\0\g_humanplayers\0
  0:00 ClientDisconnect: 2
  0:00 ClientDisconnect: 4
  0:10 ClientDisconnect: 0
  0:10 ClientDisconnect: 1
  0:20 ClientDisconnect: 0
  0:20 ClientDisconnect: 1
  0:30 ClientDisconnect: 0
  0:30 ClientDisconnect: 1
  0:40 ClientDisconnect: 0
  0:40 ClientDisconnect: 1
  0:50 ClientDisconnect: 0
  0:50 ClientDisconnect: 1
  1:00 ClientDisconnect: 0
  1:00 ClientDisconnect: 1
  1:10 ClientDisconnect: 0
  1:10 ClientDisconnect: 1
  1:20 ClientDisconnect: 0
  1:20 ClientDisconnect: 1
  1:30 ClientDisconnect: 0
  1:30 ClientDisconnect: 1
  1:40 ClientDisconnect: 0
  1:40 ClientDisconnect: 1
  1:50 ClientDisconnect: 0
  1:50 ClientDisconnect: 1
  2:00 ClientDisconnect: 0
  2:00 ClientDisconnect: 1
  2:10 ClientDisconnect: 0
  2:10 ClientDisconnect: 1
  2:20 ClientDisconnect: 0
  2:20 ClientDisconnect: 1
  2:21 ShutdownGame:
  2:21 ------------------------------------------------------------
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RudyRailer
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« Reply #11 on: December 23, 2008, 08:59:50 AM »

The map dm6ish-ctf , like dm6ish feel claustrofobic to me, the ceilings are way to low they may be 10% higher then they are now. and they may be roomier bigger  to all sides maybe 5 % bigger.

The ctf map itselfe is very nice  altough some black  areas on the walls, like cacatoes said earlier in a post.
 
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Cacatoes
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« Reply #12 on: December 23, 2008, 09:04:38 AM »

About that crash, it seems to happen with oa_ctf4ishum1.
The only things I changed are :
- setting bots to min_players = 2
- setting pmove_fixed = 1
And I think the problem is related with bots, maybe it has to do with some incorrect build options for the map ?
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sago007
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« Reply #13 on: December 23, 2008, 09:31:18 AM »

And I think the problem is related with bots, maybe it has to do with some incorrect build options for the map ?
I looked in the pk3 file: The map has no aas file and therefore no bot support.
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Cacatoes
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« Reply #14 on: December 23, 2008, 10:27:16 AM »

That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ...
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sago007
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« Reply #15 on: December 23, 2008, 10:59:37 AM »

That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ...
I agree that it should be handled better. I have never looked at the code but it is possible that it can be handled by the game logic.
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Cacatoes
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« Reply #16 on: December 26, 2008, 08:35:39 PM »

[ Edit: SEE FIRST POST ]

Updated:
q3dm6ish-ctf
am_galmevish2
am_mckinleyish

Uploaded:
blitzkrieg2

Removed from map rotation, but kept available :
schism-b2 (not the right time to test it, is it)
q3dm6ishv3 (same)

Code:
set m1 "bot_minplayers 0; g_gametype 4; map oa_ctf4ishum1; set nextmap vstr m2"
set m2 "bot_minplayers 2; g_gametype 4; map ps9ctf; set nextmap vstr m3"
set m3 "g_gametype 4; map q3dm6ish-ctf; set nextmap vstr m4"
set m4 "g_gametype 0; map oa_koth2; set nextmap vstr m6"
set m5 "g_gametype 0; map schism-b2; set nextmap vstr m6"
set m6 "g_gametype 0; map am_galmevish2; set nextmap vstr m7"
set m7 "g_gametype 4; map am_mckinleyish; set nextmap vstr m9"
set m8 "g_gametype 0; map q3dm6ishv3; set nextmap vstr m9"
set m9 "g_gametype 4; map ps5ctf; set nextmap vstr m10"
set m10 "g_gametype 4; map oasago2f8; set nextmap vstr m11"
set m11 "g_gametype 0; map blitzkrieg2; set nextmap vstr m1"

vstr m11


Edit : Added oa_lun3dm2
« Last Edit: January 07, 2009, 08:57:13 AM by Cacatoes » Logged

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Peter Silie
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« Reply #17 on: January 07, 2009, 02:40:50 PM »

That would be nice if these kind of things were handled properly by the engine. Some Warning would be better than ending up with a server unavailable ...
I agree that it should be handled better. I have never looked at the code but it is possible that it can be handled by the game logic.

that would be nice. custom-(non-gpl)-maps sometimes has no bot support (missing aas). this could be chrash down the server, so it is impossible to run some maps.
other admins have the same problem.
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pulchr
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« Reply #18 on: January 07, 2009, 04:31:25 PM »

if the server checked for an accompanying .aas-file before switching to that map might work as a way to not load those maps?
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Peter Silie
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« Reply #19 on: January 07, 2009, 05:04:38 PM »

if the server checked for an accompanying .aas-file before switching to that map might work as a way to not load those maps?
or stop the bots.
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Neon_Knight
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« Reply #20 on: January 25, 2009, 06:07:49 AM »

You should go to OAE thread in Development and ask for it there. Cheesy

Ahm, I've uploaded a quick DM version of q3dm6ishv3, q3dm6ishv3-b1, could you replace it there?
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Cacatoes
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« Reply #21 on: April 21, 2009, 10:29:21 AM »

I made a bit of cleaning, only rotating between some recently added maps, but you can call vote for past maps.

Code:
set m1 "bot_minplayers 2; g_gametype 4; map oa_ctf4ishum1; set nextmap vstr m2" // bot_minplayers 0 if no aas file
set m2 "bot_minplayers 2; g_gametype 4; map ps9ctf; set nextmap vstr m3"
set m3 "g_gametype 4; map q3dm6ish-ctf; set nextmap vstr m4"
set m4 "g_gametype 0; map oa_koth2; set nextmap vstr m6"
set m5 "g_gametype 0; map schism-b2; set nextmap vstr m6"
set m6 "g_gametype 0; map am_galmevish; set nextmap vstr m7"
set m7 "g_gametype 4; map am_mckinleyish; set nextmap vstr m8"
set m8 "g_gametype 0; map q3dm6ishv3-b1; set nextmap vstr m9"
set m9 "g_gametype 4; map ps5ctf; set nextmap vstr m10"
set m10 "g_gametype 4; map oasago2b4; set nextmap vstr m11"
set m11 "g_gametype 0; map blitzkrieg2; set nextmap vstr m12"
set m12 "g_gametype 0; map oa_lun3dm2; set nextmap vstr m13"
set m13 "g_gametype 4; map hydronex2-b1; set nextmap vstr m14"
set m14 "g_gametype 0; map am_lavaarena; set nextmap vstr m15"
set m15 "g_gametype 4; map am_lavactf-b1; set nextmap vstr m17"
set m16 "g_gametype 4; map am_lavactfxl; set nextmap vstr m??????"
set m17 "g_gametype 4; map oa_ctf4ishum2; set nextmap vstr m18"
set m18 "g_gametype 4; map oa_ctf4ishum3; set nextmap vstr m19"
set m19 "g_gametype 4; map ps37ctf3; set nextmap vstr m20"
set m20 "g_gametype 4; map oasago1f; set nextmap vstr m21"
set m21 "g_gametype 0; map legodeck; set nextmap vstr m1"

Beware though, some maps can't handle bots well, or have wrong spawn points, so the server is likely to crash !
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Neon_Knight
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« Reply #22 on: April 21, 2009, 01:12:27 PM »

Maybe you would like to delete my old maps and download instead the entire mappack, which has all the other maps as well. Tongue

http://openarena.ws/board/index.php?topic=2893.0
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Cacatoes
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« Reply #23 on: April 21, 2009, 02:02:54 PM »

I had it, but I thought there were just sources inside. I just noticed the big .pk3 Wink
Too late now, I think I have latest version for every map. But nevermind now, since they'll come into next OA version Wink
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Neon_Knight
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« Reply #24 on: April 21, 2009, 03:36:29 PM »

Well... most all the new versions are with that pack. Cheesy
And one of the ideas of that pack is for my work to be continued by others, not to be halted, since I was stopping with mapping, at least by now. Cheesy
So, someone can take some map(s) of that pack and work on it/them.
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