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						| RAZ3R 
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								|  | «  on: February 09, 2009, 11:30:34 AM » |  | 
 
 So until now I've been using the default sarge combined with cg_forcemodel 1, although I was playing around with settings today and decided I wanted to force a different model instead of sarge, so I change 'model', 'headmodel', 'team_model' and 'team_headmodel' to "gargoyle/default". This works fine in 1v1 and ffa (everyone is gargoyle), however in team games everyone is still sarge. Does anyone know if this a bug in oa, or is there something else I'm missing? |  
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						| fromhell | 
								|  | « Reply #1 on: February 09, 2009, 01:10:48 PM » |  | 
 
 well that's just too bad.  |  
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 asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors aloneI do not provide technical support either.new code development on github |  |  | 
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						| Neon_Knight 
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								|  | « Reply #2 on: February 09, 2009, 01:23:38 PM » |  | 
 
 I have the same problem too. :/ |  
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						| fufinha 
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								|  | « Reply #3 on: February 09, 2009, 01:31:53 PM » |  | 
 
 too bad too   |  
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						| andrewj 
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								|  | « Reply #4 on: February 09, 2009, 08:46:44 PM » |  | 
 
 It is hard-coded: cg_forcemodels + teamgame = Sarge |  
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						| dash9 
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								|  | « Reply #5 on: February 14, 2009, 02:46:43 PM » |  | 
 
 It is hard-coded: cg_forcemodels + teamgame = Sarge
 Where is it hardcoded? |  
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						| andrewj 
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								|  | « Reply #6 on: February 14, 2009, 06:56:16 PM » |  | 
 
 the code has no rationale, so your guess is as good as mine.
 [perhaps because some models may lack red and blue skins]
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								| « Last Edit: February 14, 2009, 06:58:50 PM by andrewj » |  Logged | 
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						| RudyRailer 
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								|  | « Reply #7 on: February 15, 2009, 06:51:53 AM » |  | 
 
 Yes, lets all be sarge and get rid if the other models There can be only one! -> XBATTLE ctf!!!!!!   |  
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						| andrewj 
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								|  | « Reply #8 on: February 15, 2009, 06:08:25 PM » |  | 
 
 Where is it hardcoded?
 (Oops thought you asked Why, heh) code/cgame/cg_players.c, line 948:     941         v = Info_ValueForKey( configstring, "model" );942         if ( cg_forceModel.integer ) {
 943                 // forcemodel makes everyone use a single model
 944                 // to prevent load hitches
 945                 char modelStr[MAX_QPATH];
 946                 char *skin;
 947
 948                 if( cgs.gametype >= GT_TEAM && cgs.ffa_gt!=1) {
 949                         Q_strncpyz( newInfo.modelName, DEFAULT_TEAM_MODEL, sizeof( newInfo.modelName ) );
 950                         Q_strncpyz( newInfo.skinName, "default",  sizeof( newInfo.skinName ) );
 951                 } else {
 ..... etc ......
 
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						| epicgoo 
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								|  | « Reply #9 on: February 15, 2009, 06:50:43 PM » |  | 
 
 this looks random |  
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						| RAZ3R 
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								|  | « Reply #10 on: February 16, 2009, 12:48:44 AM » |  | 
 
 All models in q3 have both red and blue skins, and remember, if you have force models off every player will be displayed with the model they chose, just either in the red or blue variety. |  
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						| fufinha 
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								|  | « Reply #11 on: February 16, 2009, 05:54:05 AM » |  | 
 
 Maybe there wasn't a variety of models at the time of this change, but since it hasn't been made clear we can only keep guessing   Most models have red/blue colors so hopefully this will be an option again in some later release. It's good to have variety of selectable models. After all, what's the point in introducing and modifying models when the majority of players do ctf. Almost every OA video on youtube shows grism and no other model.  :/   |  
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						| Neon_Knight 
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								|  | « Reply #12 on: February 16, 2009, 05:57:18 AM » |  | 
 
 I thought all the actual OA models have both red & blue skins. |  
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  "Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT Want to contribute? Read this.
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						| dash9 
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								|  | « Reply #13 on: February 16, 2009, 06:08:50 AM » |  | 
 
 Where is it hardcoded?
 code/cgame/cg_players.c, line 948:So would it be of if I submit a patch to fix this, or should someone more familiar with the code do it, or should I get in touch with the ioquake3 team? |  
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						| andrewj 
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								|  | « Reply #14 on: February 16, 2009, 06:13:56 AM » |  | 
 
 I think some girl models (Dark, Rai, Tanisha) cannot have red/blue skins because they are simply reskins of an existing model (Angelyss). dash9 said:So would it be of if I submit a patch to fix this, or should someone more familiar with the code do it, or should I get in touch with the ioquake3 team?
 Dunno to tell you the truth.  This "issue" doesn't bother me personally. |  
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								| « Last Edit: February 16, 2009, 06:21:29 AM by andrewj » |  Logged | 
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						| fromhell | 
								|  | « Reply #15 on: February 16, 2009, 01:16:05 PM » |  | 
 
 "fix"? It's not broken. This is an intended feature. |  
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 asking when OA3 will be done won't get OA3 done. Progress of OA3 currently occurs behind closed doors aloneI do not provide technical support either.new code development on github |  |  | 
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						| RAZ3R 
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								|  | « Reply #16 on: February 16, 2009, 02:55:03 PM » |  | 
 
 dash9: get in touch with the ioquake3 team, and as a temp fix do it yourself and release please (along with deprecated version =). |  
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						| sago007 
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								|  | « Reply #17 on: February 16, 2009, 03:02:42 PM » |  | 
 
 or should I get in touch with the ioquake3 team?
 ioquake3 does usually not touch game and cgame code except for bugs and security fixes. |  
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						| Graion Dilach 
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								|  | « Reply #18 on: February 16, 2009, 04:53:32 PM » |  | 
 
 I think some girl models (Dark, Rai, Tanisha) cannot have red/blue skins because they are simply reskins of an existing model (Angelyss).
 Actually, they have team-skins, just the teamskins cannot selectable in ingame menu because of the reskinning. The game chooses them in teamplays. Always the blue Jenna was my favourite. |  
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