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Author Topic: 0.9.0 textures todo list?  (Read 22775 times)
Falkland
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« Reply #75 on: August 25, 2010, 09:45:01 am »

I don't know if this could interest or not , anyway ...

http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/

"... It replaces the original textures in Quake 3 with high-resolution versions, and it is licensed under the creative commons! "
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Udi
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« Reply #76 on: August 25, 2010, 10:31:17 am »


It's the same package we once talked about in a different topic. It was first introduced on Quake3World, I contacted the maker there, but a co-operation couldn't be established since GPL wasn't an option for him. You can see on it's official site, that the CC license is quite restictive: Creative Commons Attribution-Non Commercial-No Derivs 3.0 Unported License. It's definitely a better option for server admins over the Q3Min package, but it's not an option for OA, I think.

Update: the CC package doesn't have any shaders and some mapobjects are missing (lamps for example), that makes things a bit harder...
« Last Edit: August 25, 2010, 10:53:13 am by Udi » Logged

http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
Falkland
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« Reply #77 on: August 25, 2010, 11:10:15 am »


It's the same package we once talked about in a different topic.
[...]
I contacted the maker there, but a co-operation couldn't be established since GPL wasn't an option for him. You can see on it's official site, that the CC license is quite restictive: Creative Commons Attribution-Non Commercial-No Derivs 3.0 Unported License. [...]

Update: the CC package doesn't have any shaders and some mapobjects are missing (lamps for example), that makes things a bit harder...

Ok , nvm ... I saw the message on the ioquake ML and the relative post on ioquake site just today , sorry if the topic was already discussed.
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Neon_Knight
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« Reply #78 on: February 24, 2011, 07:26:13 am »

Bump!

Any news on this?
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Udi
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« Reply #79 on: February 24, 2011, 08:09:35 am »

Any news on this?

I'm still lazy and/or doing other stuff, but only two textures are missing from q3dm17. One of them is part of the atech set, which I have to remake, since the previous one I released is not so great, and the other is also part of a set, so it's more like 8-10 textures until the next package.
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Todo list: 1. q3dm17 textures replacement (95% done)
Neon_Knight
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« Reply #80 on: February 24, 2011, 08:40:51 am »

Nice.
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Gig
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« Reply #81 on: November 07, 2011, 12:02:21 pm »

Hi! Are there some new Q3-compatibility related textures ready, to be inserted into the new 0.8.8 patch?
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Udi
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« Reply #82 on: November 07, 2011, 02:30:52 pm »

Hi! Are there some new Q3-compatibility related textures ready, to be inserted into the new 0.8.8 patch?

Yes, I hope I can finish another pack in time.
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http://udionline.hu/en/projektek/openarena/
Todo list: 1. q3dm17 textures replacement (95% done)
Peter Silie
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« Reply #83 on: November 07, 2011, 02:57:07 pm »

+1
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Gig
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« Reply #84 on: November 15, 2011, 04:44:00 pm »

Not exactly a texture... "neutral domination point" icon is missing.
Bye!
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Neon_Knight
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« Reply #85 on: November 15, 2011, 06:11:32 pm »

It's in the SVN, it's just that the building script for some reason doesn't include it, nor the Harvester icons.
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fromhell
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« Reply #86 on: November 15, 2011, 06:14:46 pm »

The 088 patch pk3s aren't done by script

I use a new working folder for it, and manually 7-zip the contents.

This is for the sake of my sanity.  Managing new patched files through scripts in a SVN folder is extremely painstaking.

Also, control points aren't textures. Complain in the right place
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« Reply #87 on: March 03, 2012, 10:19:01 am »


Where is the list
I unrar pk3 files. Which textures are not GNU, or are to do?
« Last Edit: March 03, 2012, 10:44:57 am by seven » Logged
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« Reply #88 on: March 03, 2012, 10:39:11 am »

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seven
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« Reply #89 on: March 03, 2012, 10:45:09 am »

Smiley all are to do?
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seven
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« Reply #90 on: March 03, 2012, 10:58:35 am »

I unzip pk3 files and in base_wall 2 folder i have 15 textures, on list(in base wall 2 Smiley) is more, where i can find it!
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seven
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« Reply #91 on: March 03, 2012, 11:04:49 am »

no one do this textures Oo: space_panel_alt.tga  (easy square) and this generic "plasma" space_panel_alt2.jpg HuhHuh??
« Last Edit: March 04, 2012, 09:28:38 pm by seven » Logged
GrosBedo
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« Reply #92 on: March 03, 2012, 12:26:40 pm »


Amazing! I did not know this list existed! To the ones who've done this list (Jack, Udi, Gig, ...?): guys you've done a very great job!
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Gig
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« Reply #93 on: March 03, 2012, 01:27:34 pm »

I haven't written that page, I don't know how much it is updated (I fear it may be quite outdated)... maybe Udi knows.

I mean, some textures may have already been created but not yet "stroked out" in that page...
« Last Edit: March 03, 2012, 02:04:25 pm by Gig » Logged
fromhell
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« Reply #94 on: March 03, 2012, 06:53:21 pm »

no one do this textures

You can't just make a texture by rendering noise.
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