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Author Topic: [XDB] Actual progress!!!  (Read 7142 times)
fromhell
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GET A LIFE!
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Cakes 35
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« on: February 28, 2009, 12:38:26 AM »

So far i've organized qc folders again, and coded

*DRUMROLL*

CLIP-STYLE WEAPON RELOADING!

Taller view height (no more 'quake dwarf' feeling)

Rockets fire from the right instead of out of your face or out your crotch.

1 inch closer to game

oh and I also mapped a ripoff of floodzone which probably won't look like this in the end, BUT it does have entities for both teams, and capture point entities placed so i'll be able to make those later on.



To do this i've had to ditch my old working copy which had the old player model that had the notable flaming genitals. Sorry Sad
« Last Edit: March 18, 2011, 06:05:51 AM by fromhell » Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
epicgoo
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Cakes 5
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« Reply #1 on: February 28, 2009, 05:38:05 AM »

it looks quite nice Cheesy
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JESUS SCOUSE
Half-Nub


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« Reply #2 on: February 28, 2009, 08:28:05 AM »

Flamming genitals. Sounds very painful have you been to the doctors?
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jute
Lesser Nub


Cakes 2
Posts: 104


« Reply #3 on: February 28, 2009, 10:38:28 PM »

It looks very good.
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fromhell
Administrator
GET A LIFE!
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Cakes 35
Posts: 14520



WWW
« Reply #4 on: July 13, 2009, 05:14:23 AM »

Ok this time i'm going to go for the multiple mesh approach

- Hair 1, Hair 2, Hair 3 (front, bangs, and back) are each meshes of their own
- Ears seperated into optional meshes (to allow customization of ears! elf ears, neko ears...etc.)
- Eyes also seperated into a mesh, for customizable eyes
 * Frames change shape of eye
 * animations like blink, PISSED and constipation and such are other skins of the eye mesh
- Head model can also be switched...or not. depends on how awful the neck seam will look in the end and lighting.
Logged

asking when OA3 will be done won't get OA3 done.
Progress of OA3 currently occurs behind closed doors alone

I do not provide technical support either.

new code development on github
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