Pages: [1]
  Print  
Author Topic: More visible armor icons  (Read 20925 times)
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« on: May 08, 2009, 08:32:36 AM »

Hi,

i ve made some visible armor icons. In my opinion the original icons are  tiny and  unseeable.
I know my icons dont look that good, but here they are.
Rename z-icons.pk3.zip to z-icons.pk3 and put it in your baseoa dir.

schlorri

edit: redone icons, looks better now!
edit2:redone again, 'cause nobody likes it Sad
« Last Edit: May 10, 2009, 06:54:17 AM by schlorri » Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #1 on: May 10, 2009, 06:50:39 AM »

Hi,

i ve made some visible armor icons. In my opinion the original icons are  tiny and  unseeable.
I know my icons dont look that good, but here they are.
Rename z-icons.pk3.zip to z-icons.pk3 and put it in your baseoa dir.

schlorri

edit: redone icons, looks better now!
edit2:redone again, 'cause nobody likes it Sad


edit: ah sorry...wrong button
Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
feidi
Nub


Cakes 13
Posts: 46


WWW
« Reply #2 on: May 10, 2009, 07:31:43 AM »

Perhaps some sort of distinctive feature (in shape) for the RA/YA would be good, rather than relying solely on colour?
Logged

6lue Rose .:. http://6r-clan.org .:. irc://irc.freenode.net/6r
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #3 on: May 10, 2009, 08:36:46 AM »

i like your icons. maybe you can add a little gap between the shoulderpads and the rest of the armour - just a narrow line. it might make it more recognizable as to what it is?

if you're keen on creating more, i really think we need new icons for medikit and regeneration.

they are similar in design and not very good looking, imo. it might be a bit boring - but my first thought of the medikit was to maybe have some kind of resemblance to the star of life symbol. not that much detail though...
Logged
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #4 on: May 10, 2009, 09:22:46 AM »

Thanks for your reply,
added some gaps(thanks pulchr, in my opinion it looks much better)

I'll try to add some protection to Red Armor(maybe arm-proctection?) feidi

PS: the star of life symbol would be an nice medikit!



« Last Edit: May 10, 2009, 09:35:04 AM by schlorri » Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
Marble of Doom
Bigger member


Cakes 4
Posts: 151

Caketastic


« Reply #5 on: May 10, 2009, 09:26:16 AM »

now it looks good
Logged

schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #6 on: May 10, 2009, 09:34:24 AM »

Thanks a lot,

now ive added some arm protection. I dont think it looks good Sad

Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
feidi
Nub


Cakes 13
Posts: 46


WWW
« Reply #7 on: May 10, 2009, 10:24:00 AM »

Perhaps smaller shoulder pads for YA instead (and not as round as the RA ones)?
Logged

6lue Rose .:. http://6r-clan.org .:. irc://irc.freenode.net/6r
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #8 on: May 10, 2009, 10:54:07 AM »

like that?

cannot see much difference
Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #9 on: May 10, 2009, 11:04:43 AM »

i don't think you need different symbols for YA / RA. it used the same symbol in q3a and it worked fine. the colours are so different it will work anyway.
i liked the line, made the shoulderpads stand out more.

the sleeves made it look some kind of hockey gear Grin
Logged
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #10 on: May 10, 2009, 11:09:03 AM »

yes, youre right. And i dont think fromhell want to support monochrome graphics in OA486 Smiley

Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #11 on: May 10, 2009, 11:45:10 AM »

the lines on the syringe look a bit thin compared to the circle. maybe the syringe is a bit too see-through, how about filling it up with some liquid that isn't.

the regeneration symbol look too much like the one linked above. also i don't like the square around - the symbol should be clear enough to be on it's own.
also the thin white lines just inside the symbol might be better as thicker edges.

i don't know crap about licensing - but here's the link to the wikimedia file: http://en.wikipedia.org/wiki/File:Star_of_life2.svg
the image is public domain and can be used etc. seems ok to me

good work schlorri Smiley

i'll take another shot and request a new teleporter symbol.
Logged
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #12 on: May 10, 2009, 12:28:57 PM »

Had the same idea,

now spyringe is a bit thicker and medicine is in it.(transparency...is it supported?)



edit: new Regen-Symbol(Quake3-Style)
« Last Edit: May 10, 2009, 05:52:59 PM by schlorri » Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #13 on: May 12, 2009, 01:10:08 PM »

i put the icons in a pk3 and tried them out in quake 3.
here are some screens of how they appeared.




the yellow armour can be seen in the background. i like how they turned out.
Logged
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #14 on: May 12, 2009, 01:42:57 PM »

Thank you pulchr,

tested the icons in OA too, but dont know a map with regeneration Smiley.
In OA the medikit looks not so streched( your second picture).
 

schlorri
Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
pulchr
Member


Cakes 34
Posts: 625



WWW
« Reply #15 on: May 12, 2009, 02:36:07 PM »

i don't know what happened to the medikit in the inventory. hmmm
Logged
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #16 on: May 12, 2009, 02:49:05 PM »

thats the look in OA
Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
sago007
Posts a lot
*

Cakes 62
Posts: 1664


Open Arena Developer


WWW
« Reply #17 on: May 12, 2009, 03:02:33 PM »

Couldn't the icons not just be pictures of the 3d models? What would give them a retro look (from the time pickups was simple items)
Logged

There are nothing offending in my posts.
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #18 on: May 12, 2009, 03:27:46 PM »

But they would not be so visible i think. And i like the Quake3 Style Smiley

edit: added quad icon...i like the quake style, u know Smiley
« Last Edit: May 13, 2009, 01:47:26 PM by schlorri » Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
schlorri
i lurk the board index every minute!!!!
Lesser Nub


Cakes -51
Posts: 149


WWW
« Reply #19 on: July 19, 2009, 08:48:31 AM »

Upload of Armor, Regen and Medikit pk3 for Ivan(and others)! Smiley
here you go

PS: i dont like the armprotection
« Last Edit: July 19, 2009, 10:45:08 AM by schlorri » Logged

-Join #aftershock in quakenet
-Visit the statspage http://oaunofficial.exulo.de/index.php
-Visit us on sourceforge http://sourceforge.net/projects/as-fps/
Neon_Knight
In the year 3000
***

Cakes 49
Posts: 3775


Trickster God.


« Reply #20 on: July 19, 2009, 09:00:56 AM »

Could you do the rest of the GFX as well? Cheesy

P.S:
tested the icons in OA too, but dont know a map with regeneration Smiley.
ps37ctf? czest3ctf? (underwater)

EDIT2: Those GFX reps should came with new item models too IMHO.
Logged


"Detailed" is nice, but if it gets in the way of clarity, it ceases being a nice addition and becomes a problem. - TVT
Want to contribute? Read this.
cosmo
Member


Cakes 18
Posts: 372


on a dead horse


WWW
« Reply #21 on: July 19, 2009, 11:38:06 AM »

schlorri, please remember there is a new OA logo comming:
http://openarena.ws/board/index.php?topic=3187.0

http://openarena.ws/board/index.php?topic=1748.0
Logged

- HUNT HIGHSCORES - mapping - xmpp://cosmo@spaceboyz.net
Pages: [1]
  Print  
 
Jump to: