Poll
Question: What resolution do you usually play OA at? (If your resolution is not in the list, choose the nearest.)
smaller than 640x480 - 1 (2.4%)
640x480 - 4 (9.8%)
800x600 - 9 (22%)
1024x768 - 8 (19.5%)
1280x1024 - 5 (12.2%)
1440x900 - 2 (4.9%)
1680x1050 - 5 (12.2%)
1920×1080 - 7 (17.1%)
2560x1200 - 0 (0%)
larger than 2560x1200 - 0 (0%)
Total Voters: 41

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Author Topic: Poll: What resolution do you usually play OA at?  (Read 31771 times)
Udi
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« on: February 11, 2010, 03:17:52 AM »

A little survey to know if OA needs to target Full HD, or hi-res is also enough. Probably not all the textures and skins will be HD, but for other UI graphics we can reach HD (but in that case we also have to use RLE compressed TGA-s, to keep filesize low). We may also want better aspect ratio support so different UI elements don't get widened at 16:9 or 16:10.

You can also take a look at the Steam hardware survey for comparison.
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Lesser Nub


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« Reply #1 on: February 11, 2010, 03:44:01 AM »

640x400, to be precise, so the scaling is straightforward (exactly half my laptop screen resolution). Also, having 51.2 times less pixels than somebody playing at 1280x1024 means that I've got that many more probabilities of hitting the bad guys with a random shot at any given time.
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Udi
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« Reply #2 on: February 11, 2010, 04:00:57 AM »

Also, having 51.2 times less pixels than somebody playing at 1280x1024 means that I've got that many more probabilities of hitting the bad guys with a random shot at any given time.

I heard about that from some CS players, but I thought it's just an urban legend Smiley.
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« Reply #3 on: February 11, 2010, 04:19:23 AM »

Really? Because, like, I totally made it up. I would damn well play at higher resolutions if I had a better card. For me, the choice is between low resolution or vertex lighting. Definitely low resolution Tongue
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Graion Dilach
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« Reply #4 on: February 11, 2010, 06:33:42 AM »

This was tough to me. I played 1680x1080, and it wasn't performance why I reverted to 1024x768 since 0.8.5. But the black trim in the main menu was too annoying... and it gave me a feeling that my scrren wasn't used up.
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MIOW
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« Reply #5 on: February 11, 2010, 07:01:30 AM »

800x600.

I don't know what is the best resolution to pick so I ended up using the same as fox.
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NetMassimo
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« Reply #6 on: February 11, 2010, 10:44:35 AM »

640x480

The PC I'm currenty playing on is slightly more than junk with an integrated graphic card but hey, I can play and enjoy OA while for example AlienArena freezes after a few seconds.
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Massimo
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« Reply #7 on: February 11, 2010, 10:48:30 AM »

640x480

I recently experimented with all the resolutions and found i get the best fps with this resoultion. Smiley
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PopeJo
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« Reply #8 on: February 11, 2010, 12:56:05 PM »

desktop: 800x600 on my widescreen (still hardly ever get 125fps)
laptop: 640x480 (with drops to 12fps on the oasago2 bridge + player models)
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pulchr
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« Reply #9 on: February 11, 2010, 01:33:59 PM »

1680x1050, native monitor resolution and it works very well.
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RMF
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« Reply #10 on: February 11, 2010, 04:01:15 PM »

800x600 other changes mouse sens (and feels like mouse accel which is turned off)
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dbX
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« Reply #11 on: February 11, 2010, 04:08:10 PM »

I usually play at 1152x864 (my desktop resolution), but I selected 1280x1024 (the closest one). This is the optimum resolution for me on my 17" CRT. I get constant 125 FPS on my 7600 GT with all settings to max.
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RMF
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« Reply #12 on: February 11, 2010, 04:11:16 PM »

hm can't u set the desktop reso? Or maybe via a command?
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dbX
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« Reply #13 on: February 11, 2010, 04:29:46 PM »

hm can't u set the desktop reso? Or maybe via a command?

No, I meant I selected 1280x1024 in the poll. I actually do play OA at 1152x854.
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fromhell
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« Reply #14 on: February 11, 2010, 04:56:53 PM »

1920x1080x32

It looks NICE on hdtvs! The shotgun seems to be one of the only futureproof weapon models in the game
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RMF
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« Reply #15 on: February 11, 2010, 05:02:15 PM »

@dbX, oh ok ^^
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Udi
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« Reply #16 on: February 11, 2010, 05:04:13 PM »

with all settings to max.

That could be another interesting topic. What do you mean under max settings: 8x anisotropy, bloom, flares? With those turned on, I only have 60fps at 1280x800 (native res.) on my nVidia 8400. But if 0.8.5 eliminates the framerate dependant physics, I will definitely use them for casual playing.
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dbX
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« Reply #17 on: February 12, 2010, 09:37:19 AM »

What do you mean under max settings: 8x anisotropy, bloom, flares?

Exactly. 8x anisotropy, bloom, flares, LoD, ... Everything that can go up either via settings or a cvar(e.g. shadows) is set. I just like to look at all those pretty colors (on Angelyss b**bs Cheesy). I am looking forward to the improved physics, because I sometimes play on computers which have lower performance hardware (this is an understatement because most of them are antiquated crap).
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sago007
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« Reply #18 on: February 12, 2010, 10:00:02 AM »

1600x1200. The game looks OK to me, except the missionpack UI. The few maps that has a 512x512 screen shot are also horrible.
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Marble of Doom
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« Reply #19 on: February 12, 2010, 12:48:26 PM »

antiquated crap.

Hahaha that sums up all of of my computers! I actually just put a Geforce2 in my dual 500mhz g4 it actually play oa well now.
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arinlares
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« Reply #20 on: February 13, 2010, 04:45:21 AM »

I use some rather wonky resolutions...  My netbook has 1024x600 resolution, and my desktop runs at 1366x768.  In both, the reticle is an oval.  I run OA on both with the maximum default setting, with a tweak to the resolution for my size.
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Fitacus
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« Reply #21 on: February 13, 2010, 12:35:44 PM »

1024x768 @ 125 HZ :]
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chaoticsoldier
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« Reply #22 on: February 13, 2010, 04:29:04 PM »

I play at 1280x800.
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kit89
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« Reply #23 on: February 13, 2010, 06:21:33 PM »

I run at: 1680x1050.

It gives a nice smooth 125 framerate. It would be nice if Quake 3 rendering pipeline was updated to take advantage of more modern graphics techniques.
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Udi
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« Reply #24 on: February 14, 2010, 01:46:11 AM »

It gives a nice smooth 125 framerate. It would be nice if Quake 3 rendering pipeline was updated to take advantage of more modern graphics techniques.

There is (or was) EvolutionQ3. Xreal rendering + ioquake3 compatibility.
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